Sudden, persistent extremely low tickrate, biters involved
Posted: Wed Dec 09, 2015 12:41 am
At a - seemingly random - point in my save, the tickrate started plummeting (i.e. went from 60 to 20 TPS in a matter of a few minutes) and has remained there permanently.
It goes away temporarily if I clear all enemies, but gradually returns within 15 seconds. This to me indicates that biters are involved somehow, and that many, many more than the typical numbers are involved.
I do have a massive pollution cloud, but even getting rid of the pollution has no effect; distant biter colonies still appear to continuously spawn new "actively updating" biters over time, rather than the inert grid-aligned ones seen in "dark" unloaded chunks.
Is it because I have too large of an area "active scanned" by the radars? I do notice that they are starting to glitch out on the main map; that is, a "line scanning" effect similar to old VCRs is starting to appear in the normally solidly-lit areas.
EDIT: Reducing the radar range does not help on its own, but clearing all enemies as well makes the lag-removing effect last much longer than before. However, the lag still returns, just now taking about 2 minutes to do so.
Here is a screenshot detailing profiling info:
http://i.imgur.com/UFbP7v8.jpg
For reference, I have 8 threads dedicated to the game and it still only uses <15% of my CPU.
It goes away temporarily if I clear all enemies, but gradually returns within 15 seconds. This to me indicates that biters are involved somehow, and that many, many more than the typical numbers are involved.
I do have a massive pollution cloud, but even getting rid of the pollution has no effect; distant biter colonies still appear to continuously spawn new "actively updating" biters over time, rather than the inert grid-aligned ones seen in "dark" unloaded chunks.
Is it because I have too large of an area "active scanned" by the radars? I do notice that they are starting to glitch out on the main map; that is, a "line scanning" effect similar to old VCRs is starting to appear in the normally solidly-lit areas.
EDIT: Reducing the radar range does not help on its own, but clearing all enemies as well makes the lag-removing effect last much longer than before. However, the lag still returns, just now taking about 2 minutes to do so.
Here is a screenshot detailing profiling info:
http://i.imgur.com/UFbP7v8.jpg
For reference, I have 8 threads dedicated to the game and it still only uses <15% of my CPU.