Trash and (chemical) waste
Posted: Mon Dec 07, 2015 6:46 pm
I thought it would be interesting (and logistically challenging) to add a "trash" category of items, i.e. items that are produced by workshops that you don't want but need to get rid of to allow the work to continue.
For example:
- smelting could produce "tailings". waste rock, that need to be dumped somewhere in a cheap but large structure that is filled up at some point, maybe in total a quarter the size of the original ore spot (i.e. 10k-50k storage per tile?). This would incentivize players to smelt in the outposts or build trash dump outposts to avoid having it in their base.
- A lot of ordinary production could produce generic "trash" that can be thrown in a landfill, compacted, (recycled?), or incinerated
- Some production, e.g. plastics production, blue chips, high-level modules, could produce chemical waste, a fluid that need to be contained in expensive storage, or dumped or burned, generating pollution.
Destroying a container with trash or tailings should scatter the junk around so it is really ugly in your base. Destroying a container with chemical waste should produce a lot of pollution (and preferably a big bang). Bonus points if dumping the chemical waste in alien bases has cool side effects.
Logistically, an assembly plant that produces trash can either automatically dump the trash to one location (like a mining rig does), or you can have special "trash inserters" (extractors?) that are like smart inserters that only do trash.
(I guess this could be done in a mod, maybe I'll try to build it if I get bored...)
For example:
- smelting could produce "tailings". waste rock, that need to be dumped somewhere in a cheap but large structure that is filled up at some point, maybe in total a quarter the size of the original ore spot (i.e. 10k-50k storage per tile?). This would incentivize players to smelt in the outposts or build trash dump outposts to avoid having it in their base.
- A lot of ordinary production could produce generic "trash" that can be thrown in a landfill, compacted, (recycled?), or incinerated
- Some production, e.g. plastics production, blue chips, high-level modules, could produce chemical waste, a fluid that need to be contained in expensive storage, or dumped or burned, generating pollution.
Destroying a container with trash or tailings should scatter the junk around so it is really ugly in your base. Destroying a container with chemical waste should produce a lot of pollution (and preferably a big bang). Bonus points if dumping the chemical waste in alien bases has cool side effects.
Logistically, an assembly plant that produces trash can either automatically dump the trash to one location (like a mining rig does), or you can have special "trash inserters" (extractors?) that are like smart inserters that only do trash.
(I guess this could be done in a mod, maybe I'll try to build it if I get bored...)