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Biters ramming machine

Posted: Thu Dec 03, 2015 5:50 pm
by Pohybel
Hi i have longplay in base mod 213h and have big base moded by bobs mod and few difrent mod, any way i by god i mean kill my it is very hard and this is second problem becuase major problem is to destroy my base it's imposible, sniper turrets kill everything so is no challenge and game start by boring because, i dont have any things to do so my sugestion is to behemot biter can get high speed and destroy everything on its way, for example: when behemot biter starting to chase me it's start runing slow but, accelerate faster and faster to make destroy my wals before turrets kill him, it's a nice to get challenge mayby somebody know how to make bitter faster in lua config ? or somebody can create mod.

Re: Biters ramming machine

Posted: Thu Dec 03, 2015 8:04 pm
by ssilk
Is this:
a) A suggestion?
b) A game-play question?
c) A modding-suggestion?
d) A modding suggestion?

And please: Try to write sentences. They end with a dot. Like this one.

Re: Biters ramming machine

Posted: Thu Dec 03, 2015 8:20 pm
by Pohybel
this is sugestion :idea: game is too easy sorry for my english.

Re: Biters ramming machine

Posted: Thu Dec 03, 2015 9:18 pm
by ratchetfreak
What I got out of that is battering ram behavior for biters

or you can just remove the OP modded turrets

Re: Biters ramming machine

Posted: Thu Dec 03, 2015 9:26 pm
by Pohybel
it is like step backward, in one word behemot biter should by kamikaze whose hard to stop.

Re: Biters ramming machine

Posted: Fri Dec 04, 2015 11:42 am
by ssilk
Look, this is a neverending circle: Better weapons -> Better enemies -> Better weapons

It's in most cases really easy to change a mod like so. You can even change the original settings of the game like so.

The point is: It's not ending. You will always think "now I need better lasers, cause I cannot stand it", while others think "Ha! This is too easy. Boring...."

I move this also from Suggestions to Balancing.

Re: Biters ramming machine

Posted: Fri Dec 04, 2015 3:35 pm
by Pohybel
Walking this road could be said that the game is already completed, so play and do not make things up, I would like to remind that we have 2016
and on this day factorio does not bring too much. The main thing is to make factorio was of no moment in which ends with a challenge and you do not have anything to do, in my opinion bitery should have kamikaze who remember that even a well-fortified base may be in danger.

Re: Biters ramming machine

Posted: Fri Dec 04, 2015 4:19 pm
by Pohybel
The idea is simple creating a nuke biter who is very fast and rams objects when its HP drops to 0 explodes and this is it.
i can specific more if this need be.

Re: Biters ramming machine

Posted: Fri Dec 04, 2015 4:42 pm
by SirRichie
I honestly think you should not address this here, since you are using turrets from a mod.
If the turrets from the mod are too strong, clearly this is something the mod should address, not the main game.

Re: Biters ramming machine

Posted: Fri Dec 04, 2015 4:51 pm
by Pohybel
I honestly think you should not address this here, since you are using turrets from a mod.
If the turrets from the mod are too strong, clearly this is something the mod should address, not the main game.
I use all bobs mods, so enemies mod balancing warfare mod, so if i turn of this mod balancing will be the same .
And we back to the beginning :roll:

Re: Biters ramming machine

Posted: Sun Dec 06, 2015 12:47 am
by SirRichie
Pohybel wrote:
I honestly think you should not address this here, since you are using turrets from a mod.
If the turrets from the mod are too strong, clearly this is something the mod should address, not the main game.
I use all bobs mods, so enemies mod balancing warfare mod, so if i turn of this mod balancing will be the same .
And we back to the beginning :roll:
except that there are no sniper turrets in vanilla

Re: Biters ramming machine

Posted: Sun Dec 06, 2015 10:50 am
by Pohybel
Very fast nuke biter eating uranium who rim wall and say allah akbar before it explodes,ending the problem of untouchability your terminatororambocomando player.

Re: Biters ramming machine

Posted: Fri Dec 11, 2015 11:58 am
by bobingabout
I was thinking about making Exploding aliens (Kamikaze, run up and explode type biters) as an addition to my Enemies mod, the reason why I haven't yet though is lack of graphics to use. A Behemoth Exploder, a nuke on legs.

I would probably make this as an extension mod (Or config option disabled by default), I don't think everyone would want it. I've already seen people using the older version of enemies mod just to avoid my Badass behemoths.

Re: Biters ramming machine

Posted: Sat Dec 12, 2015 1:42 pm
by Pohybel
It will be wonderful if you get that succeed, in Landfill_2.1.7 mod is nice graphic when bomb explode but it making a hole.
In my imagination a Behemoth Exploder should be black, and have spots blinking from orange to bright yellow.
I do not know it is possible but opponent should sleep from time to time and something eat.