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[MOD 0.12.x] Mmod 0.1.0

Posted: Sun Nov 22, 2015 5:17 pm
by mophydeen
Type: Mod
Name: Mmod
Description: Adding a lot of useful thing ..
License: public domain
Version: 0.1.0
Release: 2016-02-16
Tested-With-Factorio-Version: 0.12.22
Category: Helper, Item, SimpleExtension, Convenience, ModPack
Tags:
Download-Url:
mmod_0.1.0.zip
(910.51 KiB) Downloaded 2534 times
mmod_0.0.25.zip
old: contains 1 wood items
(1.04 MiB) Downloaded 608 times
Website: https://forums.factorio.com/forum/vie ... 16#p118016

Sample map

Long description
Version History
Pictures

Re: [MOD 0.12.12] M's mods 0.0.15

Posted: Mon Nov 23, 2015 5:14 pm
by kinnom
- less dark at night
osn't that what lamps and night vision are for?

Re: [MOD 0.12.17] M's mods 0.0.15

Posted: Wed Dec 30, 2015 12:52 pm
by mophydeen
released version 0.0.16

Re: [MOD 0.12.19] M's mods 0.0.17

Posted: Fri Jan 01, 2016 10:45 pm
by mophydeen
new version

Re: [MOD 0.12.19] M's mods 0.0.18

Posted: Fri Jan 08, 2016 9:16 pm
by mophydeen
version 0.0.18

- 'special' wooden axe for 1 wood
- extend underground belts to yellow:10, red:15, blue:20
- change waterpump to a 1 x 1 machine instead of 2 x 2
- coloring every M1 -> M5 in another color
- when an enemy dies there is a chance it drops (an) alien artifact(s)

Re: [MOD 0.12.19+] M's mods 0.0.18

Posted: Fri Jan 08, 2016 10:46 pm
by zaskroniec
windmill 13Gw not work

Re: [MOD 0.12.19+] M's mods 0.0.18

Posted: Fri Jan 08, 2016 10:56 pm
by mophydeen
zaskroniec wrote:windmill 13Gw not work
Thanks for the report.

What version are you running?

Tomorrow I'll test 21, on 19 it's working.

Re: [MOD 0.12.19+] M's mods 0.0.18

Posted: Sat Jan 09, 2016 11:14 am
by zaskroniec
mophydeen wrote:
zaskroniec wrote:windmill 13Gw not work
Thanks for the report.

What version are you running?

Tomorrow I'll test 21, on 19 it's working.
Factorio 0.12.20 & mmod_0.0.18
thx

Re: [MOD 0.12.19+] M's mods 0.0.18

Posted: Sat Jan 09, 2016 12:47 pm
by Klonan
zaskroniec wrote:windmill 13Gw not work
Thats because you installed the new mod, but there is no migration script for the old mod turbines

Re: [MOD 0.12.19+] M's mods 0.0.18

Posted: Sat Jan 09, 2016 12:58 pm
by mophydeen
Klonan wrote:
zaskroniec wrote:windmill 13Gw not work
Thats because you installed the new mod, but there is no migration script for the old mod turbines
That is true

Re: [MOD 0.12.19+] M's mods 0.0.18

Posted: Sat Jan 09, 2016 2:12 pm
by mophydeen
zaskroniec wrote:
mophydeen wrote:
zaskroniec wrote:windmill 13Gw not work
Thanks for the report.

What version are you running?

Tomorrow I'll test 21, on 19 it's working.
Factorio 0.12.20 & mmod_0.0.18
thx
have you build the 'Overpowered Wind Turbine' for 1 wood? and used that? Or have you used Klonan's 'fair/not cheaty' wind turbine ???

Re: [MOD 0.12.21+] M's mods 0.0.20

Posted: Sun Jan 10, 2016 11:21 pm
by mophydeen
Update 0.0.20
- add parquet flooring
- barreling facility 2x2
- better roboport
- code cleanup

Re: [MOD 0.12.21+] M's mods 0.0.23

Posted: Wed Jan 13, 2016 6:22 am
by mophydeen
Update 0.0.23
- some ratio changes
- bugfix: removing assembler-M(1-5) would give assembler-3
- add pollution generator: uses raw wood or coal and pollutes the area (an easy way to attract the 'some' bitters)
- add stronger laser turret: 2 x range, 2 x base damage, 1/2 cooldown

Re: [MOD 0.12.21+] M's mods 0.0.24

Posted: Wed Jan 13, 2016 11:18 pm
by mophydeen
Update 0.0.24
- added config file
- faster train (locomotive, cago-wagons): 2 modes in config file{GhostTrain=true Train cannot kill you / false ...} / 50 inventory
- added technologies lab research speed
- code cleanup


and added more tiers to the Technologie: eg. robot speed, inserter stack size, ...



tested train speed +1500 mph? with 1 locomotive and 1 cargo-wagon or was it 4 .... LOL
note: when editing the speed/weight the wagon stopped after the station... For me this speed is currently enough.

Re: [MOD 0.12.21+] M's mods 0.0.24

Posted: Thu Jan 14, 2016 11:28 am
by zaskroniec
all done :D
work in factorio 0.12.21

wind turbine -> give 13GW

Code: Select all

data:extend(
{	
  {
    type = "generator",
    name = "overpowered-wind-turbine",
    icon = "__mmod__/graphics/icons/overpowered-wind-turbine.png",
    flags = {"placeable-neutral","player-creation"},
    minable = {mining_time = 10, result = "raw-wood"},
    max_health = 13000,
    corpse = "big-remnants",
    effectivity = 1,
    fluid_usage_per_tick = 2600,
    resistances =
    {
      {
        type = "physical",
        percent = 10
      }
    },
    collision_box = {{-0.1, -0.1}, {0.1, 0.1}},
    selection_box = {{-0.5, -0.5}, {0.5, 0.5}},
    fluid_box =
    {
      base_area = 1,			
      pipe_connections =
      {
        --{ position = {-1, 2} },
        --{ position = {-1,-2} },
      },
    },
    energy_source =
    {
      type = "electric",
      usage_priority = "primary-output"
    },
    horizontal_animation =
    {
      filename = "__mmod__/graphics/entity/overpowered-wind-turbine_sheet_4.png",
      width = 175,
      height = 175,
      frame_count = 20,
      line_length = 5,
      shift = {1.7,-1.4},
      tint = Colortint.Tier7
    },
    vertical_animation =
    {
      filename = "__mmod__/graphics/entity/overpowered-wind-turbine_sheet_4.png",
      width = 175,
      height = 175,
      frame_count = 20,
      line_length = 5,
      shift = {1.7,-1.4},
      tint = Colortint.Tier7
    },		
    smoke =
    {
    },
    working_sound =
    {
      sound =
      {
        filename = "__base__/sound/train-wheels.ogg",
        volume = 0.6
      },
      match_speed_to_activity = true,
    },
    min_perceived_performance = 0.25,
    performance_to_sound_speedup = 0.2
  },

  {
    type = "fluid",
    name = "wind",
    default_temperature = 0,
    max_temperature = 100,
    heat_capacity = "1GJ",
    base_color = {r=0, g=0.34, b=0.6},
    flow_color = {r=0.7, g=0.7, b=0.7},
    icon = "__base__/graphics/icons/fluid/water.png",
    order = "a[fluid]-z[wind]",
    pressure_to_speed_ratio = 0.4,
    flow_to_energy_ratio = 0.59,
  },
}
)

Re: [MOD 0.12.21+] M's mods 0.0.24

Posted: Thu Jan 14, 2016 12:32 pm
by Klonan
zaskroniec wrote:all done :D
work in factorio 0.12.21

wind turbine -> give 13GW

Code: Select all

data:extend(
{	
  {
    type = "generator",
    name = "overpowered-wind-turbine",
    icon = "__mmod__/graphics/icons/overpowered-wind-turbine.png",
    flags = {"placeable-neutral","player-creation"},
    minable = {mining_time = 10, result = "raw-wood"},
    max_health = 13000,
    corpse = "big-remnants",
    effectivity = 1,
    fluid_usage_per_tick = 2600,
    resistances =
    {
      {
        type = "physical",
        percent = 10
      }
    },
    collision_box = {{-0.1, -0.1}, {0.1, 0.1}},
    selection_box = {{-0.5, -0.5}, {0.5, 0.5}},
    fluid_box =
    {
      base_area = 1,			
      pipe_connections =
      {
        --{ position = {-1, 2} },
        --{ position = {-1,-2} },
      },
    },
    energy_source =
    {
      type = "electric",
      usage_priority = "primary-output"
    },
    horizontal_animation =
    {
      filename = "__mmod__/graphics/entity/overpowered-wind-turbine_sheet_4.png",
      width = 175,
      height = 175,
      frame_count = 20,
      line_length = 5,
      shift = {1.7,-1.4},
      tint = Colortint.Tier7
    },
    vertical_animation =
    {
      filename = "__mmod__/graphics/entity/overpowered-wind-turbine_sheet_4.png",
      width = 175,
      height = 175,
      frame_count = 20,
      line_length = 5,
      shift = {1.7,-1.4},
      tint = Colortint.Tier7
    },		
    smoke =
    {
    },
    working_sound =
    {
      sound =
      {
        filename = "__base__/sound/train-wheels.ogg",
        volume = 0.6
      },
      match_speed_to_activity = true,
    },
    min_perceived_performance = 0.25,
    performance_to_sound_speedup = 0.2
  },

  {
    type = "fluid",
    name = "wind",
    default_temperature = 0,
    max_temperature = 100,
    heat_capacity = "1GJ",
    base_color = {r=0, g=0.34, b=0.6},
    flow_color = {r=0.7, g=0.7, b=0.7},
    icon = "__base__/graphics/icons/fluid/water.png",
    order = "a[fluid]-z[wind]",
    pressure_to_speed_ratio = 0.4,
    flow_to_energy_ratio = 0.59,
  },
}
)

It would be better to set effectivity much higher and keep fluid usage per tick low, rather than the other way around...

Re: [MOD 0.12.21+] M's mods 0.0.24

Posted: Thu Jan 14, 2016 7:33 pm
by mophydeen
for me 0.0.24 works in new and old maps ...

what have you changed/updated ?
zaskroniec wrote:all done :D
work in factorio 0.12.21

wind turbine -> give 13GW

Code: Select all

data:extend(
{	
  {
    type = "generator",
    name = "overpowered-wind-turbine",
    icon = "__mmod__/graphics/icons/overpowered-wind-turbine.png",
    flags = {"placeable-neutral","player-creation"},
    minable = {mining_time = 10, result = "raw-wood"},
    max_health = 13000,
    corpse = "big-remnants",
    effectivity = 1,
    fluid_usage_per_tick = 2600,
    resistances =
    {
      {
        type = "physical",
        percent = 10
      }
    },
    collision_box = {{-0.1, -0.1}, {0.1, 0.1}},
    selection_box = {{-0.5, -0.5}, {0.5, 0.5}},
    fluid_box =
    {
      base_area = 1,			
      pipe_connections =
      {
        --{ position = {-1, 2} },
        --{ position = {-1,-2} },
      },
    },
    energy_source =
    {
      type = "electric",
      usage_priority = "primary-output"
    },
    horizontal_animation =
    {
      filename = "__mmod__/graphics/entity/overpowered-wind-turbine_sheet_4.png",
      width = 175,
      height = 175,
      frame_count = 20,
      line_length = 5,
      shift = {1.7,-1.4},
      tint = Colortint.Tier7
    },
    vertical_animation =
    {
      filename = "__mmod__/graphics/entity/overpowered-wind-turbine_sheet_4.png",
      width = 175,
      height = 175,
      frame_count = 20,
      line_length = 5,
      shift = {1.7,-1.4},
      tint = Colortint.Tier7
    },		
    smoke =
    {
    },
    working_sound =
    {
      sound =
      {
        filename = "__base__/sound/train-wheels.ogg",
        volume = 0.6
      },
      match_speed_to_activity = true,
    },
    min_perceived_performance = 0.25,
    performance_to_sound_speedup = 0.2
  },

  {
    type = "fluid",
    name = "wind",
    default_temperature = 0,
    max_temperature = 100,
    heat_capacity = "1GJ",
    base_color = {r=0, g=0.34, b=0.6},
    flow_color = {r=0.7, g=0.7, b=0.7},
    icon = "__base__/graphics/icons/fluid/water.png",
    order = "a[fluid]-z[wind]",
    pressure_to_speed_ratio = 0.4,
    flow_to_energy_ratio = 0.59,
  },
}
)

Re: [MOD 0.12.21+] M's mods 0.0.24

Posted: Thu Jan 14, 2016 7:45 pm
by mophydeen
Klonan wrote:
It would be better to set effectivity much higher and keep fluid usage per tick low, rather than the other way around...

You are right. My lua and knowlegde of the api increased so I should upgrade it a bit I guess. (copy and edit original instead of replacing it all ...)
I updated some part of the code already.
I might also replace the windmill with a Blackbox because the wind fluctuations are 'less' important when having 13GW

btw: the link in your signature is not working

Re: [MOD 0.12.21+] M's mods 0.0.24

Posted: Fri Jan 15, 2016 3:44 pm
by Klonan
mophydeen wrote:
btw: the link in your signature is not working
alright, I fixed that, thanks :D

Re: [MOD 0.12.21+] M's mods 0.0.24

Posted: Sat Jan 16, 2016 12:23 am
by Airat9000
good mod

author you do not plan to introduce the technology?

just at the beginning of the game is too easy to get.
2016-01-16_3-21-47.jpg
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