[SOLVED] Game crashing within ~30 seconds of loading save
Posted: Wed Nov 18, 2015 7:23 pm
Edit: nevermind! Nothing to do with Factorio, my overclock got unstable. Turned it down a notch and now everything's smooth again.
Hey guys,
today I wanted to continue playing my latest save but I'm getting an unknown crash within 30 seconds of loading the game.
I have tried turning off the few mods I use and it didn't make any difference. Savegame - note that I get the same error on older versions of this playthrough.
[code] 0.000 2015-11-18 20:03:41; Factorio 0.12.17 (Build 17307, win64)
0.000 Operating system: Windows 10
0.000 Program arguments: "C:\Program Files (x86)\Factorio\latest\bin\x64\Factorio.exe"
0.001 Read data path: C:/Program Files (x86)/Factorio/latest/data
0.001 Write data path: C:/Program Files (x86)/Factorio/latest
0.001 Binaries path: C:/Program Files (x86)/Factorio/latest/bin
0.012 Available display adapters: 1
0.012 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 750 Ti {0x05, [0,0], 1680x1050, 32bit, 59Hz}
0.013 Create display on adapter 0. Size 1280x720 at position [190, 147]. Monitor 0
0.046 Initialised Direct3D:[0] NVIDIA GeForce GTX 750 Ti; driver: nvd3dumx.dll 10.18.13.5354
0.068 Desktop composition is active.
0.068 Graphics options: [FullScreen: true] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: all] [Light scale: 100%] [Screen: 255]
0.118 Loading mod core 0.0.0 (data.lua)
0.120 Loading mod base 0.12.17 (data.lua)
0.180 Loading mod EvoGUI 0.4.8 (data.lua)
0.221 Loading mod RailTanker 1.1.2 (data.lua)
0.263 Loading mod base 0.12.17 (data-updates.lua)
0.304 Loading mod rso-mod 1.4.6 (data-updates.lua)
0.821 Initial atlas bitmap size is 16384
0.824 Created atlas bitmap 16384x8735
6.749 Info Updater.cpp:752: Downloading https://www.factorio.com/updater/get-av ... iVersion=2
7.637 0 packages available to download (experimental updates enabled).
7.671 Factorio initialised
23.408 Loading map C:/Program Files (x86)\Factorio\latest\saves\m08.zip
23.467 Info Scenario.cpp:123: Map version 0.12.17-0
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-3an4ly\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-3an4ly\src\util\logger.cpp (284): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-3an4ly\src\util\logger.cpp (338): Logger::logStacktrace
c:\cygwin64\tmp\factorio-3an4ly\src\util\crashhandler.cpp (81): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-3an4ly\src\util\crashhandler.cpp (90): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE659602CE)
00007FFE659602CE (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE68838992)
00007FFE68838992 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE68823F66)
00007FFE68823F66 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE6883633D)
00007FFE6883633D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE687B3C00)
00007FFE687B3C00 (ntdll): (filename not available): RtlWalkFrameChain
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE6883544A)
00007FFE6883544A (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-3an4ly\src\entity\transportline.cpp (31): TransportLine::move
c:\cygwin64\tmp\factorio-3an4ly\src\entity\transportbelt.cpp (217): TransportBelt::update
c:\cygwin64\tmp\factorio-3an4ly\src\entity\splitter.cpp (180): Splitter::update
c:\cygwin64\tmp\factorio-3an4ly\src\surface\chunk.cpp (441): Chunk::update
c:\cygwin64\tmp\factorio-3an4ly\src\surface\surface.cpp (818): Surface::update
c:\cygwin64\tmp\factorio-3an4ly\src\map\map.cpp (914): Map::update
c:\cygwin64\tmp\factorio-3an4ly\src\game.cpp (144): Game::update
c:\cygwin64\tmp\factorio-3an4ly\src\scenario\scenario.cpp (703): Scenario::update
c:\cygwin64\tmp\factorio-3an4ly\src\mainloop.cpp (262): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-3an4ly\src\mainloop.cpp (368): MainLoop::updateLoop
c:\boost_1_58_0\boost\function\function_template.hpp (160): boost::detail::function::void_function_obj_invoker0<boost::_bi::bind_t<void,void (__cdecl*)(ThreadBarrier * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,bool * __ptr64,bool),boost::_bi::list5<boost::_bi::value<ThreadBarrier * __ptr64>,boost::_bi::value<boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64>,boost::_bi::value<boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64>,boost::_bi::value<bool * __ptr64>,boost::_bi::value<bool> > >,void>::invoke
c:\cygwin64\tmp\factorio-3an4ly\src\util\thread.cpp (34): Thread::loop
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF786EDC7E3)
00007FF786EDC7E3 (Factorio): (filename not available): boost::`anonymous namespace'::thread_start_function
f:\dd\vctools\crt\crtw32\startup\threadex.c (376): _callthreadstartex
f:\dd\vctools\crt\crtw32\startup\threadex.c (354): _threadstartex
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE66D12D92)
00007FFE66D12D92 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE687A9F64)
00007FFE687A9F64 (ntdll): (filename not available): RtlUserThreadStart
44.915 Error Util.cpp:63: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.[/code]
Thanks in advance!
today I wanted to continue playing my latest save but I'm getting an unknown crash within 30 seconds of loading the game.
I have tried turning off the few mods I use and it didn't make any difference. Savegame - note that I get the same error on older versions of this playthrough.
[code] 0.000 2015-11-18 20:03:41; Factorio 0.12.17 (Build 17307, win64)
0.000 Operating system: Windows 10
0.000 Program arguments: "C:\Program Files (x86)\Factorio\latest\bin\x64\Factorio.exe"
0.001 Read data path: C:/Program Files (x86)/Factorio/latest/data
0.001 Write data path: C:/Program Files (x86)/Factorio/latest
0.001 Binaries path: C:/Program Files (x86)/Factorio/latest/bin
0.012 Available display adapters: 1
0.012 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 750 Ti {0x05, [0,0], 1680x1050, 32bit, 59Hz}
0.013 Create display on adapter 0. Size 1280x720 at position [190, 147]. Monitor 0
0.046 Initialised Direct3D:[0] NVIDIA GeForce GTX 750 Ti; driver: nvd3dumx.dll 10.18.13.5354
0.068 Desktop composition is active.
0.068 Graphics options: [FullScreen: true] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: all] [Light scale: 100%] [Screen: 255]
0.118 Loading mod core 0.0.0 (data.lua)
0.120 Loading mod base 0.12.17 (data.lua)
0.180 Loading mod EvoGUI 0.4.8 (data.lua)
0.221 Loading mod RailTanker 1.1.2 (data.lua)
0.263 Loading mod base 0.12.17 (data-updates.lua)
0.304 Loading mod rso-mod 1.4.6 (data-updates.lua)
0.821 Initial atlas bitmap size is 16384
0.824 Created atlas bitmap 16384x8735
6.749 Info Updater.cpp:752: Downloading https://www.factorio.com/updater/get-av ... iVersion=2
7.637 0 packages available to download (experimental updates enabled).
7.671 Factorio initialised
23.408 Loading map C:/Program Files (x86)\Factorio\latest\saves\m08.zip
23.467 Info Scenario.cpp:123: Map version 0.12.17-0
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-3an4ly\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-3an4ly\src\util\logger.cpp (284): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-3an4ly\src\util\logger.cpp (338): Logger::logStacktrace
c:\cygwin64\tmp\factorio-3an4ly\src\util\crashhandler.cpp (81): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-3an4ly\src\util\crashhandler.cpp (90): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE659602CE)
00007FFE659602CE (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE68838992)
00007FFE68838992 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE68823F66)
00007FFE68823F66 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE6883633D)
00007FFE6883633D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE687B3C00)
00007FFE687B3C00 (ntdll): (filename not available): RtlWalkFrameChain
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE6883544A)
00007FFE6883544A (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-3an4ly\src\entity\transportline.cpp (31): TransportLine::move
c:\cygwin64\tmp\factorio-3an4ly\src\entity\transportbelt.cpp (217): TransportBelt::update
c:\cygwin64\tmp\factorio-3an4ly\src\entity\splitter.cpp (180): Splitter::update
c:\cygwin64\tmp\factorio-3an4ly\src\surface\chunk.cpp (441): Chunk::update
c:\cygwin64\tmp\factorio-3an4ly\src\surface\surface.cpp (818): Surface::update
c:\cygwin64\tmp\factorio-3an4ly\src\map\map.cpp (914): Map::update
c:\cygwin64\tmp\factorio-3an4ly\src\game.cpp (144): Game::update
c:\cygwin64\tmp\factorio-3an4ly\src\scenario\scenario.cpp (703): Scenario::update
c:\cygwin64\tmp\factorio-3an4ly\src\mainloop.cpp (262): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-3an4ly\src\mainloop.cpp (368): MainLoop::updateLoop
c:\boost_1_58_0\boost\function\function_template.hpp (160): boost::detail::function::void_function_obj_invoker0<boost::_bi::bind_t<void,void (__cdecl*)(ThreadBarrier * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,bool * __ptr64,bool),boost::_bi::list5<boost::_bi::value<ThreadBarrier * __ptr64>,boost::_bi::value<boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64>,boost::_bi::value<boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64>,boost::_bi::value<bool * __ptr64>,boost::_bi::value<bool> > >,void>::invoke
c:\cygwin64\tmp\factorio-3an4ly\src\util\thread.cpp (34): Thread::loop
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF786EDC7E3)
00007FF786EDC7E3 (Factorio): (filename not available): boost::`anonymous namespace'::thread_start_function
f:\dd\vctools\crt\crtw32\startup\threadex.c (376): _callthreadstartex
f:\dd\vctools\crt\crtw32\startup\threadex.c (354): _threadstartex
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE66D12D92)
00007FFE66D12D92 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE687A9F64)
00007FFE687A9F64 (ntdll): (filename not available): RtlUserThreadStart
44.915 Error Util.cpp:63: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.[/code]
Thanks in advance!