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[RESOLVED]Factorio wont start (modded)

Posted: Sun Nov 15, 2015 10:02 pm
by Chaos234
Hey,

I getting the error: "Error in assignID, entity with name 'huge-explosion' does not exist." But it doesn't tells me wich mod is affacted.

Following mods are currently in my 0.12.17 are in:

advanced-logistic-system_0.2.10
BeltSwitchers_0.0.1
Bergius_Process_0.1.0
BigDrill_0.3.2
boblibrary_0.12.3 & bobores_0.12.7
DyTech (1.2.0 CORE|1.1.0 MAIN)
creative-mode_1.5.0
Electricity_XyLe_1.0.0
Expanded_Robot_tech_0.3.1
Lane_Splitters_1.2.3
Logistics_0.3.0
oreprocessing_0.6.1
RailTanker_1.1.2
turrets-range_1.1.2
Wind_Turbine_0.2.4
SEDI_0.1.0 (currently not used because of windows_bounding_box error)

It must be from a mod but which one can it be? Also I know that many mods are from/for 0.11.x but with a few changes they should also working in 0.12.17.
I hope you can help me by fixing this.

Re: Factorio wont start (modded)

Posted: Sun Nov 15, 2015 10:08 pm
by DaveMcW
Turn on the base mod.

Re: Factorio wont start (modded)

Posted: Sun Nov 15, 2015 10:16 pm
by Chaos234
Base Mod is enabled by default and it wasn't disabled at any time.

Re: Factorio wont start (modded)

Posted: Sun Nov 15, 2015 10:46 pm
by prg
Post the log.

Re: Factorio wont start (modded)

Posted: Sun Nov 15, 2015 11:31 pm
by Chaos234
EDIT:

The problem comes from Logistic 3.0 which uses "huge-explosion" but it has to use "massive-explosion".
Well, I am going now to the mod thread and reporting the occured errors :).