non-static prototypes
Posted: Tue Nov 03, 2015 10:47 am
One of the limitations I have come across while modding Factorio is that recipes, items, entities and research cannot be changed when the game has launched.
With elaborate scripting one could circumvent some of these limitations, but it is hardly a solution.
What I suggest is to make prototypes editable in-game. What I mean by that is:
With elaborate scripting one could circumvent some of these limitations, but it is hardly a solution.
What I suggest is to make prototypes editable in-game. What I mean by that is:
- Research can change a prototype. For example a recipe for a machine becomes cheaper. A machine has reduced/increased power usage. You can hold more of an item in one stack.
- Researching one technology makes other technologies more expensive or cheaper. For example researching bot carry capacity will increase technology costs for bot movement speed. Researching a 'red' science technology makes other 'red' science technologies more expensive.