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Looking for a robot-based Save
Posted: Mon Nov 02, 2015 4:40 pm
by ps666
Hi!
Does anyone know a savegame where the base is almost completely operated with drones? Or can anyone upload his savegame here.
However, it should be a very big factory. Something like this Map:
https://forums.factorio.com/forum/vie ... =8&t=13269
One from which I can learn something.
Or you know a Let's Play in which I can foresee?
Thank you
Re: Looking for a robot-based Save
Posted: Tue Nov 03, 2015 2:12 am
by Klonan
This night be a little out of date, but it only has 1 old mod, it will load without it no worries, and should update to 0.12 just fine
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Re: Looking for a robot-based Save
Posted: Tue Nov 03, 2015 8:49 am
by ps666
Thank you very much.
Unfortunately, it crashes while loading (with 0.12.16).
Log file:
Code: Select all
0.000 2015-11-03 09:39:19; Factorio 0.12.16 (Build 17230, win64)
0.000 Operating system: Windows 10
0.000 Program arguments: "C:\Spiele\Factorio\bin\x64\Factorio.exe"
0.000 Read data path: C:/Spiele/Factorio/data
0.000 Write data path: C:/Users/Amortalist/AppData/Roaming/Factorio
0.000 Binaries path: C:/Spiele/Factorio/bin
0.011 Available display adapters: 1
0.011 [0]: \\.\DISPLAY1 - AMD Radeon R9 200 Series {0x80005, [0,0], 1920x1080, 32bit, 60Hz}
0.011 Create display on adapter 0. Size 1280x720 at position [310, 162]. Monitor 0
0.110 Initialised OpenGL:[0] AMD Radeon R9 200 Series; driver: 4.5.13404 Compatibility Profile Context 15.201.1701.0
0.131 Desktop composition is active.
0.131 Graphics options: [FullScreen: true] [VSync: true] [UIScale: 100%] [MultiSampling: X 4] [Graphics quality: normal] [Video memory usage: all] [Light scale: 100%] [Screen: 255]
0.242 Loading mod core 0.0.0 (data.lua)
0.243 Loading mod base 0.12.16 (data.lua)
0.612 Initial atlas bitmap size is 16384
0.615 Created atlas bitmap 16384x7701
5.252 Info Updater.cpp:731: Downloading https://www.factorio.com/updater/get-available-versions?username=jk1895&token=<private>&apiVersion=2
6.058 0 packages available to download (experimental updates enabled).
6.085 Factorio initialised
36.906 Loading map C:/Users\Amortalist\AppData\Roaming\Factorio\saves\logisticsPVP1.zip
36.924 Info Scenario.cpp:123: Map version 0.11.16-6
37.331 Info PrototypeMigrationList.cpp:99: Activating migration base/2015-06-01_Factorio_0.12.0.json
38.280 Applying migration: Base Mod: 2015-07-02_Factorio_0.12.0.lua
38.282 Applying migration: Base Mod: 2015-10-02_Factorio_0.12.9.lua
38.283 Applying migration: Base Mod: 2015-11-14_Factorio_0.12.11.lua
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-0izs2f\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-0izs2f\src\util\logger.cpp (283): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-0izs2f\src\util\logger.cpp (337): Logger::logStacktrace
c:\cygwin64\tmp\factorio-0izs2f\src\util\crashhandler.cpp (81): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-0izs2f\src\util\crashhandler.cpp (90): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE43CE02CE)
00007FFE43CE02CE (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE47008992)
00007FFE47008992 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE46FF3F66)
00007FFE46FF3F66 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE4700633D)
00007FFE4700633D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE46F83C00)
00007FFE46F83C00 (ntdll): (filename not available): RtlWalkFrameChain
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE4700544A)
00007FFE4700544A (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-0izs2f\src\ai\pathfindclient.cpp (82): PathFindClient::finished
c:\cygwin64\tmp\factorio-0izs2f\src\ai\pathfinder.cpp (670): PathFinder::update
c:\cygwin64\tmp\factorio-0izs2f\src\surface\surface.cpp (810): Surface::update
c:\cygwin64\tmp\factorio-0izs2f\src\map\map.cpp (914): Map::update
c:\cygwin64\tmp\factorio-0izs2f\src\game.cpp (144): Game::update
c:\cygwin64\tmp\factorio-0izs2f\src\scenario\scenario.cpp (703): Scenario::update
c:\cygwin64\tmp\factorio-0izs2f\src\mainloop.cpp (262): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-0izs2f\src\mainloop.cpp (368): MainLoop::updateLoop
c:\boost_1_58_0\boost\function\function_template.hpp (160): boost::detail::function::void_function_obj_invoker0<boost::_bi::bind_t<void,void (__cdecl*)(ThreadBarrier * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,bool * __ptr64,bool),boost::_bi::list5<boost::_bi::value<ThreadBarrier * __ptr64>,boost::_bi::value<boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64>,boost::_bi::value<boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64>,boost::_bi::value<bool * __ptr64>,boost::_bi::value<bool> > >,void>::invoke
c:\cygwin64\tmp\factorio-0izs2f\src\util\thread.cpp (34): Thread::loop
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF70521C963)
00007FF70521C963 (Factorio): (filename not available): boost::`anonymous namespace'::thread_start_function
f:\dd\vctools\crt\crtw32\startup\threadex.c (376): _callthreadstartex
f:\dd\vctools\crt\crtw32\startup\threadex.c (354): _threadstartex
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE44FB2D92)
00007FFE44FB2D92 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE46F79F64)
00007FFE46F79F64 (ntdll): (filename not available): RtlUserThreadStart
38.934 Error Util.cpp:63: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
Re: Looking for a robot-based Save
Posted: Thu Nov 05, 2015 8:42 am
by nobodx
I can give you my 2nd map if you like.
It's a medium sized hybrid factory with a main bus & robot network.
There might be many sub-optimal builds in it, since I mainly use it now to test some ideas (it can provide most of the items in a reasonable time)
Re: Looking for a robot-based Save
Posted: Thu Nov 05, 2015 10:36 am
by ps666
If it's no trouble to you, I take it gladly.
Thank you very much!
Re: Looking for a robot-based Save
Posted: Thu Nov 05, 2015 11:35 am
by nobodx
I'll upload it later, right now, I'm neither on, nor near my computer.
Edit: here you go:
http://www.filedropper.com/newone2
Drop it into your save-folder and do what you want with it (just don't say its all yours
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)
*Note it's a non-modded 0.12.16 savegame, make sure you use the latest experimental build
Re: Looking for a robot-based Save
Posted: Fri Nov 06, 2015 6:49 pm
by ps666
This is a cool and interesting factory.
ThankĀ“s a lot!
Re: Looking for a robot-based Save
Posted: Sat Nov 07, 2015 1:11 pm
by -root
www.twitch.tv/deamonengineer
www.twitch.tv/madzuri
Both have extensive bot based builds and are masters at it. Deamon's is particular ridiculous
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Re: Looking for a robot-based Save
Posted: Thu Nov 12, 2015 1:44 pm
by roman566
Have fun
The game requires
this and
this. You can play without, but forget about doing much as oil is scarce and the second mod gives coal to oil conversion.
Re: Looking for a robot-based Save
Posted: Fri Nov 13, 2015 11:05 pm
by ps666
Thank you!