Performance optimization - post your saves

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Re: Performance optimization - post your saves

Postby mathturtle » Sat May 12, 2018 12:36 pm

@Rseding91 Here is a save that exhibits the behavior mentioned in the comments of the FFF. I load it and it sits for 6-8 seconds with a full progress bar before actually loading the game. (I have a 7700k with DDR4, so I don't think it is my pc being slow). I think it may have something to do with items on belts, it seems to have gotten worse since I started feeding the belt megabase.

Please excuse the spaghetti :)
Attachments
16megabase.zip
save that when loaded sits for 6+ seconds with a full "loading save" progress bar
(66.23 MiB) Downloaded 24 times
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Re: Performance optimization - post your saves

Postby Blacky007 » Wed May 16, 2018 5:02 pm

I have a Map with 3 giant 32 to 48-Lane bluebelt smelter I'am running at 20-25 UPS
if one or two of theem get of with no more ore the UPS goes extremly up.
https://www.dropbox.com/s/of7rab81hs58u ... 6.zip?dl=0

my System is a I7-990X @6x3,7Ghz with 24GB Ram and a 980TI-6GB VRAM
I hope you can optimize the belts mutch more to make it better playable.
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Re: Performance optimization - post your saves

Postby Szpak » Tue Jun 05, 2018 6:35 pm

Let me post my savefile.
map.jpg
map.jpg (290.27 KiB) Viewed 185 times

40 FPS/UPS 'cause it is idling mostly ;)

system is a laptop with:

i3 2.4ghz
8gb RAM
NVIDIA GeForce GT 635M 2gb RAM
WIN 8.1
Attachments
15 GW 3RPM Non Peacefull Final.zip
(49.85 MiB) Downloaded 23 times
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Re: Performance optimization - post your saves

Postby orzelek » Mon Jun 11, 2018 9:31 am

Please take alook at this thread:

viewtopic.php?f=5&t=60922

There is a save there that demonstrates potential problem with alogirthm responsible for putting bots back to robports.
When space in roboprots runs out (in certain area I guess?) entity update times are going from reasonable 10-15 to 50-100ms range.
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