Remote-Control Robots: Endgame Turret Replacement
Posted: Wed Oct 21, 2015 11:46 pm
Endgame turrets have a problem. Either the player has already cleared out all nearby enemy bases, and so the turrets have no purpose, or the player has played defensively and has too many laser turrets draining power, leading to power issues during biter attacks.
So, my solution is this: Robots that can be remote-controlled from a building or with an item, that lets the player temporarily play as the robot. It would basically be a mix between a portable turret and modular power armor. Players could add the same things to the robot that they could add to their armor. When it is not being controlled, the robot would remain stationary and use a laser to attack nearby enemies, as laser turrets do. The difference, is that it would use power from equipped fusion reactors and batteries, rather than using the power grid. This would allow players in the endgame to have a more dynamic factory perimeter: By completely replacing turrets with these robots, players could move the robots directly, instead of having to travel all the way to their border and manually move a bunch of turrets. The best part is: while this idea adds an aspect of autonomy to the game's combat, it adds no pathing, which means there's likely none of the issues that adding AI robots would cause.
As a side note, the robots would likely have to have a naming system, so players could easily identify which robots they want to control. Also, although the player can control the robot and possibly use it to take out enemy bases, it probably shouldn't be able to craft or access inventories, or else players would simply treat it as an extra life.
Edit: I'd like to point out that rather than robots, the mechanics of my suggestion are closer to a mix between turrets and the player. The "robot" part of the title is from player control, not from any kind of automated movement. Automation of mobile machines would be, in my opinion, a drain on the CPU and overall unnecessary coding, and so when not controlled by the player, the robots would essentially be laser turrets with different graphics and a new optional power source.
So, my solution is this: Robots that can be remote-controlled from a building or with an item, that lets the player temporarily play as the robot. It would basically be a mix between a portable turret and modular power armor. Players could add the same things to the robot that they could add to their armor. When it is not being controlled, the robot would remain stationary and use a laser to attack nearby enemies, as laser turrets do. The difference, is that it would use power from equipped fusion reactors and batteries, rather than using the power grid. This would allow players in the endgame to have a more dynamic factory perimeter: By completely replacing turrets with these robots, players could move the robots directly, instead of having to travel all the way to their border and manually move a bunch of turrets. The best part is: while this idea adds an aspect of autonomy to the game's combat, it adds no pathing, which means there's likely none of the issues that adding AI robots would cause.
As a side note, the robots would likely have to have a naming system, so players could easily identify which robots they want to control. Also, although the player can control the robot and possibly use it to take out enemy bases, it probably shouldn't be able to craft or access inventories, or else players would simply treat it as an extra life.
Edit: I'd like to point out that rather than robots, the mechanics of my suggestion are closer to a mix between turrets and the player. The "robot" part of the title is from player control, not from any kind of automated movement. Automation of mobile machines would be, in my opinion, a drain on the CPU and overall unnecessary coding, and so when not controlled by the player, the robots would essentially be laser turrets with different graphics and a new optional power source.