Gameplay Idea: Please the gods.
Posted: Wed Oct 14, 2015 3:22 pm
So I would like a game where you have to input a certain amount of items into a storage chest every 30 mins (or 10 mins, or hour, whatever).
If you don't, then bad things happen (like buildings randomly catch fire or more biters attack). Or perhaps don't put any timer on it, and when you complete the order a new area gets unlocked.
Each time you satisfy the Gods demands, the sacrificial amount gets increased / more complex, so you need to keep increasing your production to meet both your needs and the Gods' needs.
Like at 2 hour mark you need to start sacrificing blue science packs, so you need blue science pack production up and running before that time. (you should also have a way to increase or decrease difficulty, so newer players don't get destroyed and people who really want a challenge have a way of pushing their capabilities).
I thought of the idea because towards the end of the game your factory sort of slows down, and you have all this throughput potential which gets wasted.
Then late game you can end up having to sacrifice an average of 1 of EVERYTHING each second (excluding huge items like rocket defense).
To do this you would have an extra chest that you can build that takes the sacrifice, and factories just output straight into it (so your logistic bots aren't overwhelmed).
I would also assume you need to have longer lasting natural resources which pretty much don't run out (but heaps far from the base), so you don't have to spend all your time looking for new copper ore deposits to keep up your supply when you should be trying to increase the efficiency of your factory.
If you don't, then bad things happen (like buildings randomly catch fire or more biters attack). Or perhaps don't put any timer on it, and when you complete the order a new area gets unlocked.
Each time you satisfy the Gods demands, the sacrificial amount gets increased / more complex, so you need to keep increasing your production to meet both your needs and the Gods' needs.
Like at 2 hour mark you need to start sacrificing blue science packs, so you need blue science pack production up and running before that time. (you should also have a way to increase or decrease difficulty, so newer players don't get destroyed and people who really want a challenge have a way of pushing their capabilities).
I thought of the idea because towards the end of the game your factory sort of slows down, and you have all this throughput potential which gets wasted.
Then late game you can end up having to sacrifice an average of 1 of EVERYTHING each second (excluding huge items like rocket defense).
To do this you would have an extra chest that you can build that takes the sacrifice, and factories just output straight into it (so your logistic bots aren't overwhelmed).
I would also assume you need to have longer lasting natural resources which pretty much don't run out (but heaps far from the base), so you don't have to spend all your time looking for new copper ore deposits to keep up your supply when you should be trying to increase the efficiency of your factory.