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Biter Lines
Posted: Wed Oct 07, 2015 4:58 pm
by TheSAguy
I'm noticing a lot of lines formed by the enemy units.
It almost looks like they are in invisible cages...
I don't think this is a bug, it must be something to do with max parameters, but thought I'd ask to see if anything can be done about this, since it looks really weird.
Here are some examples, though it's a little hard to tell in screenshots.

Re: Biter Lines
Posted: Wed Oct 07, 2015 6:11 pm
by Adil
Re: Biter Lines
Posted: Wed Oct 07, 2015 7:24 pm
by TheSAguy
Ah, I thought it might be Drill practice, before the big invasion...

Re: Biter Lines
Posted: Thu Oct 08, 2015 9:10 am
by Oxyd
Post the save and your mod folder.
Re: Biter Lines
Posted: Thu Oct 08, 2015 10:20 am
by kovarex
This is usually the side effect of chunk deactivation.
Re: Biter Lines
Posted: Thu Oct 08, 2015 1:12 pm
by TheSAguy
Current
MODS and
Save.
It's the clearest in the bottom left on this game, but happens on all my games.

Re: Biter Lines
Posted: Fri Oct 09, 2015 8:28 am
by slpwnd
Haha, chunk line-up is back. Awesome

Re: Biter Lines
Posted: Fri Oct 09, 2015 2:12 pm
by Rseding91
slpwnd wrote:Haha, chunk line-up is back. Awesome

Perhaps some mechanic of "If the spawner the biter belongs to has pollution In its chunk than it activates the neighbouring X chunks" where X is the max wander distance of a biter the spawner can spawn?
Edit: Although.. after thinking about that for a moment that would still have the same issue with any spawners in those newly activated chunks.
Re: Biter Lines
Posted: Sun Oct 11, 2015 7:14 pm
by Smarty
so its a feature?

Re: Biter Lines
Posted: Mon Oct 12, 2015 3:33 pm
by kovarex
It is not really a bug. Just implication of the way things work. It shouldn't be visible when travelling the world. It should only be visible on the map, or when using some mapping tools.
Re: Biter Lines
Posted: Wed Oct 14, 2015 6:02 pm
by TheSAguy
kovarex wrote:It is not really a bug.
Not a Bug, but going to
Bug you.....