[0.12.10] get_blueprint_entities() and concrete
Posted: Sun Oct 04, 2015 5:38 pm
Steps to reproduce:
1. Cover an area with concrete and nothing else.
2. Create a blueprint of it and put it in the first slot of your toolbar.
3. Run this command:
Expected results: A table of concrete entities.
Actual results: nil
1. Cover an area with concrete and nothing else.
2. Create a blueprint of it and put it in the first slot of your toolbar.
3. Run this command:
Code: Select all
/c game.player.print(serpent.dump(game.player.character.get_inventory(defines.inventory.player_quickbar)[1].get_blueprint_entities()))
Actual results: nil