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[0.12.10] get_blueprint_entities() and concrete

Posted: Sun Oct 04, 2015 5:38 pm
by DaveMcW
Steps to reproduce:

1. Cover an area with concrete and nothing else.
2. Create a blueprint of it and put it in the first slot of your toolbar.
3. Run this command:

Code: Select all

/c game.player.print(serpent.dump(game.player.character.get_inventory(defines.inventory.player_quickbar)[1].get_blueprint_entities()))
Expected results: A table of concrete entities.

Actual results: nil

Re: [0.12.10] get_blueprint_entities() and concrete

Posted: Sun Oct 04, 2015 5:44 pm
by Rseding91