[0.12.10] Material list calculation of Power Armor MK2 derps
Posted: Sat Oct 03, 2015 4:56 pm
Hi, I have discovered a kind of a bug that derps the material list that is displayed when hovering over them in the crafting window.
This happens when I view the recipe with only 1 x "efficiency module 3" missing from my inventory (reproducible). Everything is fine if i have all the materials in my inventory.
It seems to me that it is trying to calculate the missing materials against the ones I have on me since some are also part of the recipe for the efficiency module 3.
What I expected it to do is to prioritize the end products and lock them from the rest of the material calculation. Display 40/40 x Processing Unit and 50/50 x Alien Artifact in that window.
The proof: http://i.imgur.com/kL1lJca.jpg
I have not checked any other recipes.
I am playing on a 4k monitor with the Factorio window maximized and GUI scale at 200%. (Windows 8.1 64bit)
This happens when I view the recipe with only 1 x "efficiency module 3" missing from my inventory (reproducible). Everything is fine if i have all the materials in my inventory.
It seems to me that it is trying to calculate the missing materials against the ones I have on me since some are also part of the recipe for the efficiency module 3.
What I expected it to do is to prioritize the end products and lock them from the rest of the material calculation. Display 40/40 x Processing Unit and 50/50 x Alien Artifact in that window.
The proof: http://i.imgur.com/kL1lJca.jpg
I have not checked any other recipes.
I am playing on a 4k monitor with the Factorio window maximized and GUI scale at 200%. (Windows 8.1 64bit)