Player.units?
Posted: Tue Nov 12, 2013 3:59 am
Since you can change/create units with force=player it might be nice to be able to access those units without needing to save them yourself, it would make it easier to set commands for them, and if more than one mod adds allies then you would be able to set commands for ALL allies not just the ones your mod know about.
Second, allied units should really also reveal the map, same as the player (though perhaps with a smaller range).
Third, if Player.units is added would allied unit-spawners be able to check this before spawning (limit player 'army' to x) lol
note: this isn't a much of a request, more of a 'hmm, does this sound interesting to anyone or do you think this could be useful eventually', but since it would require c++ changes I thought I'd post it here
Second, allied units should really also reveal the map, same as the player (though perhaps with a smaller range).
Third, if Player.units is added would allied unit-spawners be able to check this before spawning (limit player 'army' to x) lol
note: this isn't a much of a request, more of a 'hmm, does this sound interesting to anyone or do you think this could be useful eventually', but since it would require c++ changes I thought I'd post it here