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[0.12.8] Underground Transport belt colission problem?

Posted: Fri Sep 18, 2015 9:04 pm
by gacek
Hello,

Not sure if its a bug or intended. However i thought i will report it.

When transport belt meets undergrand belt it takes items from one of lanes, but not other.

Re: [0.12.8] Underground Transport belt colission problem?

Posted: Fri Sep 18, 2015 9:20 pm
by Berserker55
That has been a feature for a long time.

At least I've been using it and never even considered that it could be a bug.

Re: [0.12.8] Underground Transport belt colission problem?

Posted: Fri Sep 18, 2015 9:26 pm
by orzelek
It's a helpful feature that can be used to split belts for example :D

Re: [0.12.8] Underground Transport belt colission problem?

Posted: Fri Sep 18, 2015 9:29 pm
by Oxyd
Well, how would the red beakers physically reach that other belt? There's the underground belt cover in the way. I suppose the inserter could grab them and then fling them through the air and try to get them to land on the southward belt, but that could crack the beakers and you'd be left with red science goo spilled everywhere. And red science goo especially is very corrosive. Since mops aren't a craftable item in Factorio currently, you'd have to lick all that goo off the ground and your machines. Not a pleasant proposition.

In short, not a bug.

Re: [0.12.8] Underground Transport belt colission problem?

Posted: Fri Sep 18, 2015 9:45 pm
by gacek
Oxyd wrote:Well, how would the red beakers physically reach that other belt?
Then look at screen. One of green sience packs is "in" cover. So a ghost green sience pack it seems :)

Now i know i can split belts that way (and that devs hopefully wont destroy it when i build my factory), not with green inserters that cost me energy :>.

Re: [0.12.8] Underground Transport belt colission problem?

Posted: Fri Sep 18, 2015 9:51 pm
by Oxyd
gacek wrote:
Oxyd wrote:Well, how would the red beakers physically reach that other belt?
Then look at screen. One of green sience packs is "in" cover. So a ghost green sience pack it seems :)

It's semipermeable!
gacek wrote:devs hopefully wont destroy it when i build my factory
Then why did you make a thread telling us to change it? :P

Re: [0.12.8] Underground Transport belt colission problem?

Posted: Fri Sep 18, 2015 10:37 pm
by gacek
Oxyd wrote:
gacek wrote:
Oxyd wrote:Well, how would the red beakers physically reach that other belt?
Then look at screen. One of green sience packs is "in" cover. So a ghost green sience pack it seems :)

It's semipermeable!
gacek wrote:devs hopefully wont destroy it when i build my factory
Then why did you make a thread telling us to change it? :P
I did not say to change this, I didnt know if it was a bug and I could exploit it safely. So it wont be hammered next release.
And, if it wasn't intended behaviour, it could be a bug.

I left one of factories after 0.12 since i had so many things to fix (transport belts) i was to lazy to do it ;) If this stopped working, that would be a disaster for some it seems.

Re: [0.12.8] Underground Transport belt colission problem?

Posted: Sat Sep 19, 2015 8:09 am
by FishSandwich
A Dev is telling you it is not a bug.

I would assume it's safe to use.