producing food (herbalism)
Posted: Mon Feb 18, 2013 7:11 pm
I've seen some people talking about pollution and medicine so I thought I should suggest something. Pollution would have some negative affects on both the players health and local wildlife so you would have to keep the environment clean and deal with illnesses via medicine which would be made with herbs found in the environment. If there's too much pollution the herbs wouldn't be effective and may even worsen the situation so the player could craft a greenhouse to grow plants in convenience without having to worry about the environment.