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[0.12.7] Dead biters
Posted: Tue Sep 15, 2015 8:54 pm
by TheSAguy
This is not new to version 0.12.7.
Why do biters die far away from your base, in unexplored areas?
This causes a lot of loot drops for mods like mine that adds small alien artifact drops to corpses.
Here is an example
http://imgur.com/jp9HsHh
I think it might be a pathfinder thing - if they fail to path they are killed?
Do they die from old age?
Is there a way to prevent loot drops from these biters that just die?
Thanks.
Re: [0.12.7] Dead biters
Posted: Tue Sep 15, 2015 9:19 pm
by Oxyd
Not a bug: They die when pathfinding takes too long. This is so that they don't request another path agian and again, completely hogging it for long periods of time (since it probably took too long for some reason that still persists).
Re: [0.12.7] Dead biters
Posted: Tue Sep 15, 2015 9:27 pm
by TheSAguy
Oxyd wrote:Not a bug: They die when pathfinding takes too long. This is so that they don't request another path agian and again, completely hogging it for long periods of time (since it probably took too long for some reason that still persists).
So is there any way around those loot drops?
Way to detect how it dies or prevent loot drop on path finding death?
Thanks.
Re: [0.12.7] Dead biters
Posted: Tue Sep 15, 2015 9:41 pm
by Oxyd
TheSAguy wrote:Oxyd wrote:Not a bug: They die when pathfinding takes too long. This is so that they don't request another path agian and again, completely hogging it for long periods of time (since it probably took too long for some reason that still persists).
So is there any way around those loot drops?
Way to detect how it dies or prevent loot drop on path finding death?
Thanks.
To my best knowledge, that's not possible, no. I'll look into it tomorrow, see if I can add something to let mods know the cause of death.
Re: [0.12.7] Dead biters
Posted: Tue Sep 15, 2015 10:29 pm
by orzelek
Would it be possible to make pathfinder destroy them instead of using die on them?
If I understand wiki correctly it would make them leave no loot. And wouldn't attribute the kill to any force. Both seem recommended in that case since they are dying for lets say "performance reasons".
Re: [0.12.7] Dead biters
Posted: Tue Sep 15, 2015 11:30 pm
by Oxyd
orzelek wrote:Would it be possible to make pathfinder destroy them instead of using die on them?
If I understand wiki correctly it would make them leave no loot. And wouldn't attribute the kill to any force. Both seem recommended in that case since they are dying for lets say "performance reasons".
That actually sounds like the way to go.
Re: [0.12.7] Dead biters
Posted: Wed Sep 16, 2015 10:13 am
by kovarex
Oxyd wrote:orzelek wrote:Would it be possible to make pathfinder destroy them instead of using die on them?
If I understand wiki correctly it would make them leave no loot. And wouldn't attribute the kill to any force. Both seem recommended in that case since they are dying for lets say "performance reasons".
That actually sounds like the way to go.
Yes, do it this way please.