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technology_modifier inventory_size

Posted: Mon Sep 07, 2015 12:55 am
by Lap
I noticed a lot of mods make the player's inventory absolutely massive, which I might be OK with if it was something unlocked with research, but that doesn't seem easily possible. An alternative to making inventory_size a modifier would be to make a two part modifier that basically is just "X", "Y" that would be the equivalent of

data.raw["player"]["player"].[X] = data.raw["player"]["player"].[X] + Y

That way we could modify other player attributes without needing to make a tech modifier for each one.

Re: technology_modifier inventory_size

Posted: Sat Sep 12, 2015 1:04 am
by TuckJohn
The game really needs more research to change the player'a interaction with the game. Larger inventory, better mini map, more gun slots(you would start with 1), etc.

EDIT: like the flash game "upgrade complete, but not nearly to that extent.