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[0.12.6] Freeze after destroying Roboports
Posted: Sat Sep 05, 2015 3:25 pm
by mooop12
As in the subject, if you try to destroy/deconstruct roboport on a large network the game freezes for a while, in my case it's over 5 seconds. You can imagine this being a problem if you try to deconstruct more than a few roboports, it could take minutes in that case.
Re: [0.12.6] Freeze after destroying Roboports
Posted: Sat Sep 05, 2015 4:23 pm
by Rseding91
Can you upload the save + game log where this happens?
Re: [0.12.6] Freeze after destroying Roboports
Posted: Sat Sep 05, 2015 4:58 pm
by mooop12
Nothing out of the ordinary in the log:
http://pastebin.com/DhXA34yC
Here's my save with mods:
https://www.dropbox.com/s/6kr88ynrnuyon ... t.rar?dl=0
My game is quite heavily modded though. I tried loading the save without any mods but the game crashes (wasn't this supposed to be fixed in 0.12.6?).
Re: [0.12.6] Freeze after destroying Roboports
Posted: Sat Sep 05, 2015 6:06 pm
by Rseding91
The extreme lag when mining roboports is due to the Advanced Logistic mod and how it's written. If you remove that then there's no slowdown when mining roboports.
Regarding the crash: That's a different bug that I've never seen reported. I'll add it to our internal bug list to fix.
Re: [0.12.6] Freeze after destroying Roboports
Posted: Sat Sep 05, 2015 6:34 pm
by mooop12
Oh, thank you for explaining, the bug has actually been reported on Advanced Logistics System github page already, hopefully the author will fix it soon.
Someone can close/move/remove this thread so it doesn't clutter bug reports section.