Cost to invent RoF bonus vs Damage bonus
Posted: Thu Sep 03, 2015 1:49 pm
It's often the case that if there are two same-tier techs to improve a weapon or turret, one to improve Rate-of-Fire and the other to improve Damage, then they'll cost the same, e.g. both might cost 50 red magic science potions and 50 green magic science potions.
That's a bad idea. A bad design principle. Things that are not equivalent - not equally worthy - should not cost the same.
Increased damage means that you do more damage per shot. That is, you can now do more damage with 10 shots fired than you could before. You do more damage without spending more ammunition.
Increased RoF is different, in that you don't do more damage per shot, rather you fire more shots per time unit. This means that you expend your ammunition faster.
Same holds true for energy-using weapons, such as Laser Turrets, which burn stored energy faster if they fire more shots-per-second.
Therefore, same-tier techs should not cost the same to invent; instead, the RoF-improving tech should be cheaper than the damage-improving tech.
For instance if +25% damage costs 50R/50G, then +25% RoF should cost 35R/35G or something like that.
Think about it. If both costs 50R/50G, and you could only ever effort one of the two, and would then never be able to get the other later, for whatever reason (this is a thought experiment - a gedankeneksperiment, as Einstein called them), which one would you choose?
Anyone with a functioning brain would choose the +25% damage over the 25% RoF.
That's a bad idea. A bad design principle. Things that are not equivalent - not equally worthy - should not cost the same.
Increased damage means that you do more damage per shot. That is, you can now do more damage with 10 shots fired than you could before. You do more damage without spending more ammunition.
Increased RoF is different, in that you don't do more damage per shot, rather you fire more shots per time unit. This means that you expend your ammunition faster.
Same holds true for energy-using weapons, such as Laser Turrets, which burn stored energy faster if they fire more shots-per-second.
Therefore, same-tier techs should not cost the same to invent; instead, the RoF-improving tech should be cheaper than the damage-improving tech.
For instance if +25% damage costs 50R/50G, then +25% RoF should cost 35R/35G or something like that.
Think about it. If both costs 50R/50G, and you could only ever effort one of the two, and would then never be able to get the other later, for whatever reason (this is a thought experiment - a gedankeneksperiment, as Einstein called them), which one would you choose?
Anyone with a functioning brain would choose the +25% damage over the 25% RoF.