[1.2.6]Headless server crash - heavily modded
Posted: Wed Sep 02, 2015 12:19 pm
On a headless server - factorio 0.12.6 - when multiple clients connect the server desyncs. The server then attempts to resync from the clients. The clients upload the map, however I believe that this traffic never reaches the server- as the upload total exceeds 100mb on a 10mb save, and it uploads at over 1mb/s when my internet cannot make over 50kb/s up. The clients will eventually no longer receive communication from the server, and the server must be restarted to allow clients to connect. The desync may be caused by a client connecting with a slightly different mods list, however it is the server lockup that I believe is a bug. Mods folder- mods.tgz Save- http://kin0025.playat.ch/factorio/_autosave19.zip
The server should be up semi-permanently- ip is kin0025.playat.ch if testing on server is necessary.
The server should be up semi-permanently- ip is kin0025.playat.ch if testing on server is necessary.