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Factorio 0.7.2 for Mac
Posted: Sun Oct 20, 2013 2:20 pm
by Pollo Infernale
Hi everybody,
I know 0.7.2 is just an alpha version of Factorio, but I'd like to inform you that this version doesn't even start on OSX Snow Leopard.
I'm confident on a fast resolution of the issue, meanwhile I'll enjoy the 0.7.1
Re: Factorio 0.7.2 for Mac
Posted: Mon Oct 21, 2013 10:08 am
by slpwnd
Does it say anything (any crash report / etc.) ?
Re: Factorio 0.7.2 for Mac
Posted: Mon Oct 21, 2013 3:58 pm
by Pollo Infernale
Yes, the crash report (is huge) is this:
Huge Crash Report spoiler-ed by FreeER so the topic is easy for people read through Process: factorio [723]
Path: /Applications/factorio.app/Contents/MacOS/factorio
Identifier: com.factorio.factorio
Version: 0.9.8 x86_64 (2012071800)
Code Type: X86-64 (Native)
Parent Process: launchd [157]
Date/Time: 2013-10-21 17:56:12.272 +0200
OS Version: Mac OS X 10.6.8 (10K549)
Report Version: 6
Interval Since Last Report: 200595 sec
Crashes Since Last Report: 12
Per-App Interval Since Last Report: 65394 sec
Per-App Crashes Since Last Report: 12
Anonymous UUID: B66E299D-143A-4250-A8D3-4694934508BB
Exception Type: EXC_CRASH (SIGABRT)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Crashed Thread: 4
Application Specific Information:
Assertion failed: (bitmap->flags & (ALLEGRO_MEMORY_BITMAP | ALLEGRO_OPENGL)), function _al_clear_bitmap_by_locking, file src/memdraw.c, line 57.
Thread 0: Dispatch queue: com.apple.main-thread
0 libSystem.B.dylib 0x00007fff89ad1d7a mach_msg_trap + 10
1 libSystem.B.dylib 0x00007fff89ad23ed mach_msg + 59
2 com.apple.CoreFoundation 0x00007fff825d4902 __CFRunLoopRun + 1698
3 com.apple.CoreFoundation 0x00007fff825d3d8f CFRunLoopRunSpecific + 575
4 com.apple.HIToolbox 0x00007fff8461f7ee RunCurrentEventLoopInMode + 333
5 com.apple.HIToolbox 0x00007fff8461f5f3 ReceiveNextEventCommon + 310
6 com.apple.HIToolbox 0x00007fff8461f4ac BlockUntilNextEventMatchingListInMode + 59
7 com.apple.AppKit 0x00007fff84933eb2 _DPSNextEvent + 708
8 com.apple.AppKit 0x00007fff84933801 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 155
9 com.apple.AppKit 0x00007fff848f968f -[NSApplication run] + 395
10 com.factorio.factorio 0x000000010051a29b _al_osx_run_main + 1595
11 com.factorio.factorio 0x0000000100510d00 main + 16
12 com.factorio.factorio 0x000000010002c468 start + 52
Thread 1: Dispatch queue: com.apple.libdispatch-manager
0 libSystem.B.dylib 0x00007fff89aeac0a kevent + 10
1 libSystem.B.dylib 0x00007fff89aecadd _dispatch_mgr_invoke + 154
2 libSystem.B.dylib 0x00007fff89aec7b4 _dispatch_queue_invoke + 185
3 libSystem.B.dylib 0x00007fff89aec2de _dispatch_worker_thread2 + 252
4 libSystem.B.dylib 0x00007fff89aebc08 _pthread_wqthread + 353
5 libSystem.B.dylib 0x00007fff89aebaa5 start_wqthread + 13
Thread 2:
0 libSystem.B.dylib 0x00007fff89aeba2a __workq_kernreturn + 10
1 libSystem.B.dylib 0x00007fff89aebe3c _pthread_wqthread + 917
2 libSystem.B.dylib 0x00007fff89aebaa5 start_wqthread + 13
Thread 3:
0 libSystem.B.dylib 0x00007fff89aeba2a __workq_kernreturn + 10
1 libSystem.B.dylib 0x00007fff89aebe3c _pthread_wqthread + 917
2 libSystem.B.dylib 0x00007fff89aebaa5 start_wqthread + 13
Thread 4 Crashed:
0 libSystem.B.dylib 0x00007fff89b449ce __semwait_signal_nocancel + 10
1 libSystem.B.dylib 0x00007fff89b448d0 nanosleep$NOCANCEL + 129
2 libSystem.B.dylib 0x00007fff89ba13ce usleep$NOCANCEL + 57
3 libSystem.B.dylib 0x00007fff89bc0a00 abort + 93
4 libSystem.B.dylib 0x00007fff89bad9bc __pthread_markcancel + 0
5 com.factorio.factorio 0x00000001004c15fc _al_clear_bitmap_by_locking + 908
6 com.factorio.factorio 0x00000001004dabe2 ogl_clear + 82
7 com.factorio.factorio 0x00000001004b7432 al_clear_to_color + 82
8 com.factorio.factorio 0x0000000100168e2f Atlas::createBitmap() + 63
9 com.factorio.factorio 0x000000010016a127 AtlasSystem::planSpriteOrganization() + 903
10 com.factorio.factorio 0x00000001001617e3 GlobalContext::GlobalContext(boost::filesystem::path const&, Game*, Scenario*) + 4115
11 com.factorio.factorio 0x000000010023548f run(char*, bool) + 111
12 com.factorio.factorio 0x00000001002372c1 _al_mangled_main + 6097
13 com.factorio.factorio 0x000000010051a567 +[AllegroAppDelegate app_main:] + 23
14 com.apple.Foundation 0x00007fff8636c114 __NSThread__main__ + 1429
15 libSystem.B.dylib 0x00007fff89b0afd6 _pthread_start + 331
16 libSystem.B.dylib 0x00007fff89b0ae89 thread_start + 13
Thread 5:
0 libSystem.B.dylib 0x00007fff89ad1d7a mach_msg_trap + 10
1 libSystem.B.dylib 0x00007fff89ad23ed mach_msg + 59
2 com.apple.CoreFoundation 0x00007fff825d4902 __CFRunLoopRun + 1698
3 com.apple.CoreFoundation 0x00007fff825d3d8f CFRunLoopRunSpecific + 575
4 com.factorio.factorio 0x0000000100516c31 stream_proc + 465
5 com.factorio.factorio 0x00000001004e0869 detached_thread_func_trampoline + 25
6 com.factorio.factorio 0x00000001004e004e thread_proc_trampoline + 14
7 libSystem.B.dylib 0x00007fff89b0afd6 _pthread_start + 331
8 libSystem.B.dylib 0x00007fff89b0ae89 thread_start + 13
Thread 6:
0 libSystem.B.dylib 0x00007fff89b0ca6a __semwait_signal + 10
1 libSystem.B.dylib 0x00007fff89b0c8f9 nanosleep + 148
2 com.factorio.factorio 0x00000001004e0035 al_rest + 69
3 com.factorio.factorio 0x00000001004e1b93 timer_thread_proc + 99
4 com.factorio.factorio 0x00000001004e004e thread_proc_trampoline + 14
5 libSystem.B.dylib 0x00007fff89b0afd6 _pthread_start + 331
6 libSystem.B.dylib 0x00007fff89b0ae89 thread_start + 13
Thread 7:
0 libSystem.B.dylib 0x00007fff89b0ca6a __semwait_signal + 10
1 libSystem.B.dylib 0x00007fff89b10881 _pthread_cond_wait + 1286
2 ....audio.toolbox.AudioToolbox 0x00007fff837fa197 CAGuard::Wait() + 79
3 ....audio.toolbox.AudioToolbox 0x00007fff838136c5 AQConverterManager::AQConverterThread::Run() + 357
4 ....audio.toolbox.AudioToolbox 0x00007fff8381370b AQConverterManager::AQConverterThread::ConverterThreadEntry(void*) + 9
5 ....audio.toolbox.AudioToolbox 0x00007fff837fa5b9 CAPThread::Entry(CAPThread*) + 67
6 libSystem.B.dylib 0x00007fff89b0afd6 _pthread_start + 331
7 libSystem.B.dylib 0x00007fff89b0ae89 thread_start + 13
Thread 8:
0 libSystem.B.dylib 0x00007fff89ad1dda semaphore_timedwait_signal_trap + 10
1 libSystem.B.dylib 0x00007fff89b10772 _pthread_cond_wait + 1015
2 com.apple.audio.CoreAudio 0x00007fff85ff468c CAGuard::WaitFor(unsigned long long) + 168
3 com.apple.audio.CoreAudio 0x00007fff85ff6c1b CAGuard::WaitUntil(unsigned long long) + 185
4 com.apple.audio.CoreAudio 0x00007fff85ff4d85 HP_IOThread::WorkLoop() + 1369
5 com.apple.audio.CoreAudio 0x00007fff85ff4827 HP_IOThread::ThreadEntry(HP_IOThread*) + 9
6 com.apple.audio.CoreAudio 0x00007fff85ff4755 CAPThread::Entry(CAPThread*) + 125
7 libSystem.B.dylib 0x00007fff89b0afd6 _pthread_start + 331
8 libSystem.B.dylib 0x00007fff89b0ae89 thread_start + 13
Thread 4 crashed with X86 Thread State (64-bit):
rax: 0x000000000000003c rbx: 0x0000000101d80050 rcx: 0x0000000101d80008 rdx: 0x0000000000000001
rdi: 0x0000000000000c03 rsi: 0x0000000000000000 rbp: 0x0000000101d80040 rsp: 0x0000000101d80008
r8: 0x0000000000000000 r9: 0x0000000000989680 r10: 0x0000000000000001 r11: 0x0000000000000246
r12: 0x0000000000000000 r13: 0x000000010068cc20 r14: 0x000000010068cc30 r15: 0x00007fff711d6790
rip: 0x00007fff89b449ce rfl: 0x0000000000000247 cr2: 0x000000010023a005
Binary Images:
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Model: iMac9,1, BootROM IM91.008D.B08, 2 processors, Intel Core 2 Duo, 2.66 GHz, 8 GB, SMC 1.44f0
Graphics: NVIDIA GeForce 9400, NVIDIA GeForce 9400, PCI, 256 MB
Memory Module: global_name
AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x8E), Broadcom BCM43xx 1.0 (5.10.131.42.4)
Bluetooth: Version 2.4.5f3, 2 service, 19 devices, 3 incoming serial ports
Network Service: AirPort, AirPort, en1
Serial ATA Device: Hitachi HDT721032SLA380, 298,09 GB
Serial ATA Device: HL-DT-ST DVDRW GA11N
USB Device: Built-in iSight, 0x05ac (Apple Inc.), 0x8502, 0x24400000 / 3
USB Device: USB to Serial-ATA bridge, 0x04fc (SUNPLUS TECHNOLOGY CO., LTD.), 0x0c15, 0x24300000 / 2
USB Device: IR Receiver, 0x05ac (Apple Inc.), 0x8242, 0x04500000 / 2
USB Device: USB Mouse, 0x05e3 (Genesys Logic, Inc.), 0x1205, 0x06400000 / 3
USB Device: BRCM2046 Hub, 0x0a5c (Broadcom Corp.), 0x4500, 0x06100000 / 2
USB Device: Bluetooth USB Host Controller, 0x05ac (Apple Inc.), 0x8215, 0x06110000 / 6
Re: Factorio 0.7.2 for Mac
Posted: Mon Oct 21, 2013 5:35 pm
by kovarex
Could you try to set low graphics on?
You can manually edit in ~/Library/Application/Support/factorio/config/config.ini, just change the line
to
Re: Factorio 0.7.2 for Mac
Posted: Mon Oct 21, 2013 8:22 pm
by ssilk
Perhaps not relevant to this bug.
On my macBook Pro Factorio runs now.
And the low resultion mode worked well, but I cannot say, if it had automatically switched, because I had the other problems, see down.
I had no time to make more tests this evening, but promise to.
One problem keeps (the reason for writing), that it is difficult to tell the system not to go into internal graphics (or use discrete, depending on standpoint
). I use
http://gfx.io/ to set it to discrete GPU - and need to use that several times. This is also true, when the system is fresh restarted and all tools, which might influence it are stopped before.
This is nothing, which keeps someone from playing, but I think my problem and this bug has eventually the same source.
Re: Factorio 0.7.2 for Mac
Posted: Tue Oct 22, 2013 10:12 am
by Pollo Infernale
I changed everything, but it doesn't even start; maybe because my version of mac is Snow Leopard?
Re: Factorio 0.7.2 for Mac
Posted: Tue Oct 22, 2013 10:19 am
by Pollo Infernale
I think is my computer problem, because even into Virtual machine (windows 7) the 0.7.2 doesn't start.
Re: Factorio 0.7.2 for Mac
Posted: Tue Oct 22, 2013 11:58 am
by slpwnd
Pollo Infernale wrote: I changed everything, but it doesn't even start; maybe because my version of mac is Snow Leopard?
I am developing the game on Snow Leopard, so the version of the OSX should not be an issue. Do you get the same error even after changing to graphics lower resolution mode?
Re: Factorio 0.7.2 for Mac
Posted: Tue Oct 22, 2013 6:39 pm
by Pollo Infernale
I have searched for "low_graphic" but I haven't found it. Perhaps is "low_fps"?
However, even with "low_fps=true" the game doesn't start.
This is my "config.ini":
Code: Select all
[general]
locale=en
[path]
read-data=__PATH__system-read-data__
write-data=__PATH__system-write-data__
[debug]
show_fps=basic
show_tile_grid=full
show_paths=full
show_rail_paths=full
show_path_cache=full
show_rolling_stock_count=full
show_next_waypoint_bb=full
show_leader_info=full
show_last_path_detail=full
detailed_info=basic
show_collision_rectangles=detailed
show_selection_rectangles=detailed
show_rail_connections=detailed
show_rail_segments=detailed
show_rail_joints=detailed
show_network_connected_entities=detailed
show_time_used_percent=basic
show_energy_sources_networks=detailed
show_circuit_network_numbers=detailed
show_blocked_by=detailed
[controls]
move-up=W
move-right=D
move-left=A
move-down=S
open-character-gui=E
open-technology-gui=T
close-gui=E
mine=Left Mouse Button
build=Right Mouse Button
open-gui=Right Mouse Button
show-info=ALT
next-weapon=Q
pick-item=Left Mouse Button
stack-transfer=SHIFT + Left Mouse Button
inventory-transfer=CONTROL + Left Mouse Button
fast-entity-transfer=CONTROL + Left Mouse Button
set-filter=Middle Mouse Button
quickbar-1=1
quickbar-2=2
quickbar-3=3
quickbar-4=4
quickbar-5=5
cursor-split=Right Mouse Button
stack-split=SHIFT + Right Mouse Button
inventory-split=CONTROL + Right Mouse Button
fast-entity-split=CONTROL + Right Mouse Button
clear-filter=CONTROL + Middle Mouse Button
quickbar-6=SHIFT + 1
quickbar-7=SHIFT + 2
quickbar-8=SHIFT + 3
quickbar-9=SHIFT + 4
quickbar-10=SHIFT + 5
clean-cursor=Q
drop-cursor=Z
rotate=R
pick-items=F
shoot-enemy=SPACE
shoot-selected=C
toggle-driving=ENTER
zoom-in=Mouse wheel up
zoom-out=Mouse wheel down
toggle-menu=ESCAPE
confirm-message=TAB
connect-train=G
disconnect-train=V
pause-game=SHIFT + SPACE
craft=Left Mouse Button
craft-5=Right Mouse Button
craft-all=SHIFT + Left Mouse Button
cancel-craft=Left Mouse Button
cancel-craft-5=Right Mouse Button
cancel-craft-all=SHIFT + Left Mouse Button
editor-increase-resource=F
editor-decrease-resource=V
editor-next-force=F
editor-remove-entity=X
editor-toggle-tile-transitions=F6
editor-edit-entity-details=T
editor-show-all-difficulties=F8
editor-show-easy-difficulty=F9
editor-show-normal-difficulty=F10
editor-show-hard-difficulty=F11
[sound]
effects_volume=1
walking_volume=0.3
ambient_volume=1
[graphics]
multisampling=0
fullscreen=false
show-smoke=false
show-minimap=true
show-inserter-arrows-when-selected=true
show-inserter-arrows-when-detailed-info-is-on=true
show-mining-drill-arrows-when-detailed-info-is-on=true
show-mining-drill-arrows-when-selected=true
[other]
tooltip_delay=0.0395
max_threads=2
show_tips_and_tricks=true
autosort_inventory=true
use_item_groups=true
output_console_delay=1200
autosave_interval=2
enable_new_mods=true
low_fps=true
check_updates=true
enable_experimental_updates=true
Re: Factorio 0.7.2 for Mac
Posted: Tue Oct 22, 2013 7:37 pm
by kovarex
Oh, sorry, it is probably not there (the default is false), but you can add it.
You need to add it to the [graphics] section.
And it is not low_graphics, but low-graphics (not underscore, but dash)
the line is:
There is some other os x user who had very similar problem and he said it worked for him, the problem is that you have the 256Mb video card, and it is not enough to hold all the graphcis currently, so the low graphics makes some larger sprites smaller.
On windows, the error is handled better when there is not enough video memory, and this option is turned on automatically, I have no idea why it doesn't work that way on mac, in other words I'm sorry for the trouble.
Re: Factorio 0.7.2 for Mac
Posted: Tue Oct 22, 2013 7:55 pm
by Pollo Infernale
Thank you so much! Now it works perfectly!!!