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Concrete Walls
Posted: Thu Aug 27, 2015 4:38 pm
by bigyihsuan
The concept of this mod is similar to the Extended Tools mod: Why does the tech stop there?
I have practically everything in this mod laid out in my head, I just have to have someone (or myself) actually write the code.
Recipes
Steel Rebar: 1 Steel = 2 Steel Rebar. Looks like a thick, ridged iron stick.
Rebar Frame: 10 Rebar = 1 Rebar Frame
Concrete Wall: 40 Concrete, 1 Rebar Frame.
Technologies
Concrete Wall: Requires 50 R+G science. Needs Walls, Steel Processing, and Concrete.
Entity Info
1500 HP Per concrete wall
Is a 2x2 entity (allows you to put turrets right next to it without worrying about biters hitting the turrets)
Graphics
A completely smooth wall, with "pillars" at intersections/corners and the ends, like the Cobblestone Walls in Minecraft. Like this:

Re: Concrete Walls
Posted: Wed Sep 02, 2015 4:57 pm
by bigyihsuan
I have the information put in, but the research is now appearing, I'm using a placeholder graphic, and I got no error message when I opened the game.
The items aren't appearing, either.
Re: Concrete Walls
Posted: Wed Sep 02, 2015 5:51 pm
by Klonan
Hey there, you made a couple of errors,
the require has to be named data.lua, otherwise it wont work, which is why you weren't seeing anything in game.
There was a small typo in your technology, and you didnt set the placeholder picture in the wall entity.
Also you said its 2x2 but the collision box was set for it to be 3x3.
Other than that there were no issues, the recipe and items was good, and it worked without issue
I've attached a updated version for you to look at and use for any further developments on this mod
I think its a brilliant idea, 2x2 wall will be really interesting to play with
Re: Concrete Walls
Posted: Wed Sep 02, 2015 9:53 pm
by bigyihsuan
Klonan wrote:Hey there, you made a couple of errors,
the require has to be named data.lua, otherwise it wont work, which is why you weren't seeing anything in game.
There was a small typo in your technology, and you didnt set the placeholder picture in the wall entity.
Also you said its 2x2 but the collision box was set for it to be 3x3.
Other than that there were no issues, the recipe and items was good, and it worked without issue
I've attached a updated version for you to look at and use for any further developments on this mod
I think its a brilliant idea, 2x2 wall will be really interesting to play with
Thanks!
Yeah, I derped with the data.lua. Now all I need is some graphics for the walls...
EDIT: And 1.0.2. I just need graphics and this mod is done.
EDIT 2: Don't use this, I deleted the "flags = " line from item.lua and raises an error. TIL an item requires a flag
Re: Concrete Walls
Posted: Sat Sep 05, 2015 11:55 am
by Peter34
Are these Concrete Walls just big huge piles of Hit Points, with no Resistance values?
Also, I think perhaps the manufacturing process involves somewhat too many steps. Then again, if Concrete Walls are much more powerful than regular walls (350 HP per 1x1 footprint tile, and apparently no Resistances either) then they should be expensive to make. And be non-trivial to make as well.
Re: Concrete Walls
Posted: Sun Sep 06, 2015 2:21 am
by bigyihsuan
Peter34 wrote:Are these Concrete Walls just big huge piles of Hit Points, with no Resistance values?
Also, I think perhaps the manufacturing process involves somewhat too many steps. Then again, if Concrete Walls are much more powerful than regular walls (350 HP per 1x1 footprint tile, and apparently no Resistances either) then they should be expensive to make. And be non-trivial to make as well.
I simply copy-pasted the resistances from the vanilla walls to this one, since I have no idea how they work.
Re: Concrete Walls
Posted: Mon Sep 07, 2015 2:04 am
by Peter34
bigyihsuan wrote:Peter34 wrote:Are these Concrete Walls just big huge piles of Hit Points, with no Resistance values?
Also, I think perhaps the manufacturing process involves somewhat too many steps. Then again, if Concrete Walls are much more powerful than regular walls (350 HP per 1x1 footprint tile, and apparently no Resistances either) then they should be expensive to make. And be non-trivial to make as well.
I simply copy-pasted the resistances from the vanilla walls to this one, since I have no idea how they work.
I do think adding in some resist would be a very good thing.
Re: Concrete Walls
Posted: Mon Sep 07, 2015 2:05 am
by Peter34
I copied the 1.0.2 ZIP into my "mods" folder, but when trying to start Factorio I get an error message. Apparently Factorio expects the mod's name to be 1.0.1. I can't figure it out, but someone made an error somewhere - and I've never installed any earlier versions of this mod.
Re: Concrete Walls
Posted: Mon Sep 07, 2015 3:50 pm
by bigyihsuan
Peter34 wrote:I copied the 1.0.2 ZIP into my "mods" folder, but when trying to start Factorio I get an error message. Apparently Factorio expects the mod's name to be 1.0.1. I can't figure it out, but someone made an error somewhere - and I've never installed any earlier versions of this mod.
done
Re: Concrete Walls
Posted: Tue Sep 08, 2015 2:19 am
by bigyihsuan
Peter34 wrote:bigyihsuan wrote:Peter34 wrote:Are these Concrete Walls just big huge piles of Hit Points, with no Resistance values?
Also, I think perhaps the manufacturing process involves somewhat too many steps. Then again, if Concrete Walls are much more powerful than regular walls (350 HP per 1x1 footprint tile, and apparently no Resistances either) then they should be expensive to make. And be non-trivial to make as well.
I simply copy-pasted the resistances from the vanilla walls to this one, since I have no idea how they work.
I do think adding in some resist would be a very good thing.
Suggest me some values, then I'll dump it in.
Re: Concrete Walls
Posted: Tue Sep 08, 2015 6:40 am
by Peter34
bigyihsuan wrote:Suggest me some values, then I'll dump it in.
How about just 3/10% resist? That reduces incoming damage by 3 numerically, and then it reduces the remaining damage by 10%. Or else it's the other way around, first 10% and then the remainder to 90%.
But try those figures. I think they'll make your Concrete Walls almost immune to attacks from Small Biters, but still vulnerable to Medium Biters, and with Large Biters doing so much damage that those Resistance values won't matter much. It's been some time since I last looked into the stats of Biters and Spitters, though.