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[0.12.4] get_blueprint_entities() and constant combinators

Posted: Mon Aug 24, 2015 1:34 am
by DaveMcW
Steps to reproduce:

1. Connect two constant combinators
constant-combinators.jpg
constant-combinators.jpg (34.36 KiB) Viewed 2469 times
2. Create a blueprint and put it in the first slot of your toolbar.

3. Run this command:

Code: Select all

/c game.player.print(serpent.dump(game.player.character.get_inventory(defines.inventory.player_quickbar)[1].get_blueprint_entities()))
Expected results: The entity list includes a red wire connection.

Actual results: No wire connection.

Re: [0.12.4] get_blueprint_entities() and constant combinators

Posted: Mon Aug 24, 2015 1:44 am
by Rseding91
Thanks for the report. This is now fixed for 0.12.5.