[0.12.4] get_blueprint_entities() and constant combinators
Posted: Mon Aug 24, 2015 1:34 am
Steps to reproduce:
1. Connect two constant combinators 2. Create a blueprint and put it in the first slot of your toolbar.
3. Run this command:
Expected results: The entity list includes a red wire connection.
Actual results: No wire connection.
1. Connect two constant combinators 2. Create a blueprint and put it in the first slot of your toolbar.
3. Run this command:
Code: Select all
/c game.player.print(serpent.dump(game.player.character.get_inventory(defines.inventory.player_quickbar)[1].get_blueprint_entities()))
Actual results: No wire connection.