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Video memory requirement
Posted: Sun Aug 23, 2015 9:11 am
by Wigster600
Is it planned to be reduced in the future?
Re: Video memory requirement
Posted: Sun Aug 23, 2015 10:59 am
by hoho
It's not really possible to reduce it any more than what can be done in the graphics options menu. 2D tile-based games tend to require significantly more video memory than 3D games.
Re: Video memory requirement
Posted: Mon Aug 24, 2015 10:14 am
by Peter34
hoho wrote:It's not really possible to reduce it any more than what can be done in the graphics options menu. 2D tile-based games tend to require significantly more video memory than 3D games.
To be more specific, modern computer ames are
high-resolution. I play on a 1600x1200 monitor. The previous one I had was something like 1366x768 pixels. Many use 1920x1080 or 1920x1200 pixel monitors. That's from 1 to 2 million pixels (1 to 2 megapixels).
Compare and contrast that with the resolution of 8-bit and 16-bit era computers, like the Amstrda 464 or the Amiga 500 or 1200, which tended to run games in resolutions of 320x200 pixels, That's
less than 1/10 megapixel.
So it's not just a distinction between 2D being primtive and 3D being now. Rather, that which is primitive was low-res, while that which is now is high-rez (even games with so-called retro-graphics probably have a visible resolution of much more than 40-100 thousand pseudo-pixels). Some high-rez gaming then happens to be in 3D, but that's not what actually matters.