Chemical Plant not working and not accepting water.
Posted: Mon Aug 17, 2015 10:51 pm
In the attached screenshot, the Chemical Plant I'm next to isn't producing sulfur and isn't accepting water although it shows that it has a valid water connection, and only has 6 water. I'm not sure what is going on here, can anyone offer helpful suggestions or comments?
The section of the base I'm currently in has quite obviously grown organically, just look at the collection of underground connections here, maybe I incorrectly placed one? I find that there is a lack of information that tells you what is stopping a production facility from operating properly, particularly if it's one of these complicated buildings.
I was originally trying to get sulfur production up and running for batteries that are needed for Science Pack 3, but I eventually had to make a separate oil pumping field, that is making the rather long sulfur line you see in the picture, that wasn't connected to the rest of the system, it's down below out of the current picture, and this base is quite large. I don't think that it should be stopping production because of a lack of space to put things anywhere, as it has a chest to fill up, and that chest is not being filled up at all, even though the fast inserter is holding the last piece of sulfur the Chemical Plant manufactured. There are several Pumpjacks also not on screen that are pumping oil in, they seem to drain out very fast on pumping oil. Is this normal? I thought any Oil pumped on should last at least a decent timespan before becoming slow and useless but this does not seem to be the case here.
Also, is there a better way to manage oil production setups? This takes forever to produce one battery, and at this rate producing the Science Pack 3's are going to take forever. How do I make the battery production more efficient? I'm thinking I might restart this because there is a lot of base getting in the way there, some of the early facilities are devoted to producing utility items, and I will need to produce some turrets to go and clean out alien nests soon.
Cheers ...
BrickVoid
The section of the base I'm currently in has quite obviously grown organically, just look at the collection of underground connections here, maybe I incorrectly placed one? I find that there is a lack of information that tells you what is stopping a production facility from operating properly, particularly if it's one of these complicated buildings.
I was originally trying to get sulfur production up and running for batteries that are needed for Science Pack 3, but I eventually had to make a separate oil pumping field, that is making the rather long sulfur line you see in the picture, that wasn't connected to the rest of the system, it's down below out of the current picture, and this base is quite large. I don't think that it should be stopping production because of a lack of space to put things anywhere, as it has a chest to fill up, and that chest is not being filled up at all, even though the fast inserter is holding the last piece of sulfur the Chemical Plant manufactured. There are several Pumpjacks also not on screen that are pumping oil in, they seem to drain out very fast on pumping oil. Is this normal? I thought any Oil pumped on should last at least a decent timespan before becoming slow and useless but this does not seem to be the case here.
Also, is there a better way to manage oil production setups? This takes forever to produce one battery, and at this rate producing the Science Pack 3's are going to take forever. How do I make the battery production more efficient? I'm thinking I might restart this because there is a lot of base getting in the way there, some of the early facilities are devoted to producing utility items, and I will need to produce some turrets to go and clean out alien nests soon.
Cheers ...
BrickVoid