My personal experience with bobs mods.
Posted: Mon Aug 17, 2015 4:28 am
So guys, I'd like to start this with these words "I FRICKIN LOVE bobs mods"
Bob you've done something wonderful here I don't know how much praise you get for what you do but you deserve it all and then some.
now on to my review,
Everything is much harder (except maybe oil)
starting off you collect allot of wood (you'll need it) get your power running and then start thinking (I need better science) so you look through and see circuits are a little harder to create, (just replace your iron line with 3 factories 1 making wood plank things the other 2 making wood boards) run that into inserters for green science then your set for a few until you realize you need the basic electronic circuits. this is where things get complicated. the progression is great imo but once it gets here I get sloppy. i've tried making it look nice but its rather difficult knowing you need good throughput on electronic components. skipping past this step isnt optional you NEED these automated. once you get past these and the advanced circuit thingys you get to the fun stuff, processing other materials such as cobalt and silver and gold all of which are needed in higher end things. rather fun stuff to mess with. I don't suggest starting in a very big spawn area because for some reason the extra ores avoid the start area (atleast in my experience) i have yet to get past purple science and into god modules (which seem AWESOME) but as is I love the mod and would love to see more of it.
On a side note,
I was wondering if it were possible to create an assembling machine esq thing that a transport belt could lead directly into (and possibly go through) but the assembling machine takes materials it needs for said recipe directly from the belt (limit its ability to collect from the belt to the speed of 1 normal inserter for a regular one and upgrade it to fast for the second tier of machine etc etc)
Bob you've done something wonderful here I don't know how much praise you get for what you do but you deserve it all and then some.
now on to my review,
Everything is much harder (except maybe oil)
starting off you collect allot of wood (you'll need it) get your power running and then start thinking (I need better science) so you look through and see circuits are a little harder to create, (just replace your iron line with 3 factories 1 making wood plank things the other 2 making wood boards) run that into inserters for green science then your set for a few until you realize you need the basic electronic circuits. this is where things get complicated. the progression is great imo but once it gets here I get sloppy. i've tried making it look nice but its rather difficult knowing you need good throughput on electronic components. skipping past this step isnt optional you NEED these automated. once you get past these and the advanced circuit thingys you get to the fun stuff, processing other materials such as cobalt and silver and gold all of which are needed in higher end things. rather fun stuff to mess with. I don't suggest starting in a very big spawn area because for some reason the extra ores avoid the start area (atleast in my experience) i have yet to get past purple science and into god modules (which seem AWESOME) but as is I love the mod and would love to see more of it.
On a side note,
I was wondering if it were possible to create an assembling machine esq thing that a transport belt could lead directly into (and possibly go through) but the assembling machine takes materials it needs for said recipe directly from the belt (limit its ability to collect from the belt to the speed of 1 normal inserter for a regular one and upgrade it to fast for the second tier of machine etc etc)