Page 1 of 1

[Idea] Automated fishing mod?

Posted: Sun Aug 16, 2015 11:21 pm
by Ratzap
I looked in the mod areas and ran some searches but there doesn't seem to be anything which adds any kind of automated fishing. This seems to be a large oversight for a game about automating everything. Fish are rather handy at times but chasing the fish around and right clicking them seems a little backward. Is anyone writing a mod to say make rods from wood and auto fish? Or nets from copper/iron perhaps? Stick of explosives fishing?
Any takers or am I going to have to learn how to make it myself?

Re: [Idea] Automated fishing mod?

Posted: Mon Aug 17, 2015 7:17 am
by jorgenRe
Check out home world mod in the 0.12 mod WIP section ;)!

Re: [Idea] Automated fishing mod?

Posted: Mon Aug 17, 2015 7:47 am
by Rahjital
The Homeworld mod is a bit of overkill if all you want is automated fishing, though.

Re: [Idea] Automated fishing mod?

Posted: Mon Aug 17, 2015 8:44 am
by jorgenRe
Rahjital wrote:The Homeworld mod is a bit of overkill if all you want is automated fishing, though.
That could be said.
But its a nice mod ;)!

Re: [Idea] Automated fishing mod?

Posted: Mon Aug 17, 2015 8:22 pm
by Ratzap
Yeah, Homeworld looks interesting enough to try out but I was after something a little less all encompassing.

That said, I had some time to think about it at work and I've come up with a bit of a progression I may try to create. Start with automated fishing - gets you fish of course. Then a 'Pharmacology' research step to grow alien plants which process into speed up pills or see in the dark w/e. Research 'Alien Proteins' for 2 machines: one builds into a wall and harvests flesh from dead biters that have attacked and a second to process it into Bug Burgers (big hp restore and perhaps regen?).