Threshold for damage warning
Posted: Mon Aug 10, 2015 11:34 am
Currently any damage triggers the claxon. Useful for a tiny base but it gets irritating quickly, especially since spitters have a tendency to get a single shot off before their inevitable lasery death.
Instead I'd like if turrets and walls didn't trigger the warning until they reach 75% health. High enough that they still have most of their health if you do need to go running, low enough that it won't go off unless they really need it.
Instead I'd like if turrets and walls didn't trigger the warning until they reach 75% health. High enough that they still have most of their health if you do need to go running, low enough that it won't go off unless they really need it.