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[0.12.3] Map created by map editor is not loadable

Posted: Sun Aug 09, 2015 2:36 am
by rccola1987
So since the update to 11.8 i have not been able to edit maps without the editor crashing at differint times. I just built a new computer and did a fresh install of windows and just installed the Alpha 12.3 and still have the same issue also i was finally able to edit a map but when i try to load it as a coustome game the game crashes. Attached are the log files.

** System Specs **
Core I7 5930K
64GB DDR4
Asus X99-E WS
Nvidia GTX 980 TI Primarry
Nvidia GTX 760
500GB Samsung M.2 SSD
Windows 7 Pro 64bit

No A/V installed


Beginning of log

Code: Select all

   0.000 2015-08-08 22:04:46; Factorio 0.12.3 (Build 16287, win64)
   0.000 Operating system: Windows 7 Service Pack 1
   0.000 Program arguments: "C:\Program Files\Factorio\bin\x64\Factorio.exe" 
   0.000 Read data path: C:/Program Files/Factorio/data
   0.000 Write data path: C:/Users/ryan/AppData/Roaming/Factorio
   0.000 Binaries path: C:/Program Files/Factorio/bin
   0.227 Initialised Direct3D: NVIDIA GeForce GTX 980 Ti; driver: nvd3dumx.dll 10.18.13.5362
   0.262 Desktop composition is active.
   0.262 Graphics options: [FullScreen: true] [VSync: true] [UIScale: 100%] [MultiSampling: X 254] [Graphics quality: normal] [Video memory usage: all]
   0.378 Loading mod core 0.0.0 (data.lua)
   0.379 Loading mod base 0.12.3 (data.lua)
   0.806 Initial atlas bitmap size is 16384
   0.808 Created atlas bitmap 16384x7660
   7.470 Info Updater.cpp:720: Downloading https://www.factorio.com/updater/get-available-versions?username=rccola1987&token=<private>&apiVersion=2
   7.955 0 packages available to download (experimental updates disabled).
   7.995 Factorio initialised
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\temp\factorio-9c348ee3\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\temp\factorio-9c348ee3\src\util\logger.cpp (283): Logger::writeStacktrace
c:\temp\factorio-9c348ee3\src\util\logger.cpp (337): Logger::logStacktrace
c:\temp\factorio-9c348ee3\src\util\crashhandler.cpp (79): CrashHandler::writeStackTrace
c:\temp\factorio-9c348ee3\src\util\crashhandler.cpp (137): CrashHandler::SignalHandler
f:\dd\vctools\crt\crtw32\misc\winxfltr.c (372): _XcptFilter
f:\dd\vctools\crt\crtw32\startup\crt0.c (267): __tmainCRTStartup$filt$0
f:\dd\vctools\crt\crtw32\misc\amd64\chandler.c (162): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076E591AD)
0000000076E591AD (ntdll): (filename not available): RtlDecodePointer
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076E48BAF)
0000000076E48BAF (ntdll): (filename not available): RtlUnwindEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076E7DB38)
0000000076E7DB38 (ntdll): (filename not available): KiUserExceptionDispatcher
c:\temp\factorio-9c348ee3\src\map\tile.cpp (233): Tile::load
c:\temp\factorio-9c348ee3\src\surface\chunk.cpp (290): Chunk::load
c:\temp\factorio-9c348ee3\src\surface\surface.cpp (460): Surface::load
c:\temp\factorio-9c348ee3\src\map\map.cpp (483): Map::Map
c:\temp\factorio-9c348ee3\src\scenario\scenarioprototype.cpp (43): ScenarioPrototype::loadFactory
c:\temp\factorio-9c348ee3\src\appmanager.cpp (297): AppManager::createGame
c:\temp\factorio-9c348ee3\src\appmanagerstates.cpp (438): InNewGameDialog::process
c:\temp\factorio-9c348ee3\src\appmanager.cpp (138): AppManager::process
c:\temp\factorio-9c348ee3\src\mainloop.cpp (427): MainLoop::tickStep
c:\temp\factorio-9c348ee3\src\mainloop.cpp (538): MainLoop::run
c:\temp\factorio-9c348ee3\src\main.cpp (401): wmain
f:\dd\vctools\crt\crtw32\startup\crt0.c (255): __tmainCRTStartup
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076D259CD)
0000000076D259CD (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076E5B981)
0000000076E5B981 (ntdll): (filename not available): RtlUserThreadStart
 875.389 Error Util.cpp:46: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
Log 2

Code: Select all

   0.000 2015-08-08 22:19:52; Factorio 0.12.3 (Build 16287, win64)
   0.000 Operating system: Windows 7 Service Pack 1
   0.000 Program arguments: "C:\Program Files\Factorio\bin\x64\Factorio.exe" 
   0.000 Read data path: C:/Program Files/Factorio/data
   0.000 Write data path: C:/Users/ryan/AppData/Roaming/Factorio
   0.000 Binaries path: C:/Program Files/Factorio/bin
   0.275 Initialised Direct3D: NVIDIA GeForce GTX 980 Ti; driver: nvd3dumx.dll 10.18.13.5362
   0.313 Desktop composition is active.
   0.313 Graphics options: [FullScreen: true] [VSync: true] [UIScale: 100%] [MultiSampling: X 254] [Graphics quality: normal] [Video memory usage: all]
   0.426 Loading mod core 0.0.0 (data.lua)
   0.429 Loading mod base 0.12.3 (data.lua)
   0.850 Initial atlas bitmap size is 16384
   0.853 Created atlas bitmap 16384x7660
   7.812 Info Updater.cpp:720: Downloading https://www.factorio.com/updater/get-available-versions?username=rccola1987&token=<private>&apiVersion=2
   8.310 0 packages available to download (experimental updates disabled).
   8.359 Factorio initialised
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\temp\factorio-9c348ee3\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\temp\factorio-9c348ee3\src\util\logger.cpp (283): Logger::writeStacktrace
c:\temp\factorio-9c348ee3\src\util\logger.cpp (337): Logger::logStacktrace
c:\temp\factorio-9c348ee3\src\util\crashhandler.cpp (79): CrashHandler::writeStackTrace
c:\temp\factorio-9c348ee3\src\util\crashhandler.cpp (137): CrashHandler::SignalHandler
f:\dd\vctools\crt\crtw32\misc\winxfltr.c (372): _XcptFilter
f:\dd\vctools\crt\crtw32\startup\crt0.c (267): __tmainCRTStartup$filt$0
f:\dd\vctools\crt\crtw32\misc\amd64\chandler.c (162): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076E591AD)
0000000076E591AD (ntdll): (filename not available): RtlDecodePointer
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076E48BAF)
0000000076E48BAF (ntdll): (filename not available): RtlUnwindEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076E7DB38)
0000000076E7DB38 (ntdll): (filename not available): KiUserExceptionDispatcher
c:\temp\factorio-9c348ee3\src\map\tile.cpp (233): Tile::load
c:\temp\factorio-9c348ee3\src\surface\chunk.cpp (290): Chunk::load
c:\temp\factorio-9c348ee3\src\surface\surface.cpp (460): Surface::load
c:\temp\factorio-9c348ee3\src\map\map.cpp (483): Map::Map
c:\temp\factorio-9c348ee3\src\scenario\scenarioprototype.cpp (43): ScenarioPrototype::loadFactory
c:\temp\factorio-9c348ee3\src\appmanager.cpp (297): AppManager::createGame
c:\temp\factorio-9c348ee3\src\appmanagerstates.cpp (438): InNewGameDialog::process
c:\temp\factorio-9c348ee3\src\appmanager.cpp (138): AppManager::process
c:\temp\factorio-9c348ee3\src\mainloop.cpp (427): MainLoop::tickStep
c:\temp\factorio-9c348ee3\src\mainloop.cpp (538): MainLoop::run
c:\temp\factorio-9c348ee3\src\main.cpp (401): wmain
f:\dd\vctools\crt\crtw32\startup\crt0.c (255): __tmainCRTStartup
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076D259CD)
0000000076D259CD (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076E5B981)
0000000076E5B981 (ntdll): (filename not available): RtlUserThreadStart
  13.490 Error Util.cpp:46: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.

Re: Crashing in Map Editor and Loading custome map 12.3

Posted: Sun Aug 09, 2015 10:38 pm
by Kewlhotrod
your running a gtx 980ti and a gtx 760 in sli? how is that possible ? do you mean by "primary" you're saying that your only using that one?

Re: Crashing in Map Editor and Loading custome map 12.3

Posted: Mon Aug 10, 2015 11:28 am
by kovarex
Is it reproducible? What did you do in the map editor?

Re: [0.12.3] Map created by map editor is not loadable

Posted: Mon Aug 10, 2015 11:30 am
by kovarex
Also, I changed the topic to: Map created by map editor is not loadable
As the map editor crashes didn't happen to you in 0.12 anymore (if I got it correctly)

Re: Crashing in Map Editor and Loading custome map 12.3

Posted: Tue Aug 11, 2015 10:25 am
by aka13
Kewlhotrod wrote:your running a gtx 980ti and a gtx 760 in sli? how is that possible ? do you mean by "primary" you're saying that your only using that one?

It's not possible at all. Having another card is not giving you anything in term of performance boosting. You can not even move physx to the second card.

Re: [0.12.3] Map created by map editor is not loadable

Posted: Tue Aug 11, 2015 11:40 am
by Twinsen

Re: [0.12.3] Map created by map editor is not loadable

Posted: Tue Aug 25, 2015 4:49 pm
by kovarex
Hello, the problem is fixed for 0.12.5

The corrupted map will stay corrupted (not loadable), but the issue should not happen again with other maps.