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[0.12.2] Logistics network doesn't recognise contents
Posted: Thu Aug 06, 2015 4:38 pm
by bobingabout
Long story short: I loaded my old save game, and things just arn't building.
This is due to things ALREADY in logistics chest not being added to the logistics network.
If you change the chest, or empty the chest and let it refill, it recognises said items.
The main issue here is that I have giant fields of Logistic storage chests (the yellow ones) and none of their contents are on the grid, which means anything that requires items in my long term storage that I arn't actively mining or creating just arn't seen.
here's a save
https://www.dropbox.com/s/fvxr1j710vmna ... 3.zip?dl=0
Re: [0.12.2] Logistics network doesn't recognise contents
Posted: Thu Aug 06, 2015 5:10 pm
by kovarex
Hmm, seems like bad connection to logistic network (of those chests).
Rebuilding the roboport fixes it, so the question is, did you experiment with roboport altering mods? Did you change value of some mod changing roboports?
Re: [0.12.2] Logistics network doesn't recognise contents
Posted: Thu Aug 06, 2015 6:06 pm
by bobingabout
The roboports in that area are all base game roboports, and none of my mods modify them.
There are other roboports in the gamesave from my logistics mod.
Basically, the only mods I have installed are all the current versions of my mods, plus Treefarm Lite.
Re: [0.12.2] Logistics network doesn't recognise contents
Posted: Fri Aug 07, 2015 1:04 am
by bobingabout
It's not just those masses of yellow boxes either, it's pretty much every logistics chest in my savegame, and considering almost everything in my mod is managed by robots, that's a lot of problems...
Re: [0.12.2] Logistics network doesn't recognise contents
Posted: Fri Aug 07, 2015 2:16 am
by Rseding91
Do you have the save from before you loaded it in 0.12?
Re: [0.12.2] Logistics network doesn't recognise contents
Posted: Fri Aug 07, 2015 2:00 pm
by bobingabout
I think this is it.
https://www.dropbox.com/s/l81imm9t9ypn9 ... 1.zip?dl=0
I still have it because I linked it before when the game crashed 15 seconds after loading in 0.12.0. of course that problem was fixed when I fully migrated my mods, and fixed anyway in 0.12.1.
Re: [0.12.2] Logistics network doesn't recognise contents
Posted: Fri Aug 07, 2015 2:12 pm
by Rseding91
bobingabout wrote:I think this is it.
https://www.dropbox.com/s/l81imm9t9ypn9 ... 1.zip?dl=0
I still have it because I linked it before when the game crashed 15 seconds after loading in 0.12.0. of course that problem was fixed when I fully migrated my mods, and fixed anyway in 0.12.1.
Could you also upload the mods it uses for 0.11 and the mods for 0.12 so I can test with them?
Re: [0.12.2] Logistics network doesn't recognise contents
Posted: Sat Aug 08, 2015 6:12 pm
by bobingabout
Re: [0.12.2] Logistics network doesn't recognise contents
Posted: Tue Sep 01, 2015 2:21 pm
by kovarex
Ok, so we fixed some of the 0.11 -> 0.12 transitions and the problem should be solved, or at least, it shouldn't happen on new logistic networks built.