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Modules for the Roboport

Posted: Thu Aug 06, 2015 3:46 pm
by MalContentFL
Roboports would have 2 module spots. (Maybe 3 spots??)

Speed - Robots Charge Quicker. Lv1 Module 5% Faster Charge. Lv2 10% Faster Charge. Lv3 15% Faster Charge.

Efficiency - Use less power to charge robots. Lv1 Module 5% Less Power. Lv2 10% Less Power. Lv3 15% Less Power

Productivity - Extend Logistics (Orange) Range. Lv1 Module +1 Range. Lv2 +3 Range. Lv3 +5 Range

I think these are balanced enough but suggestion are welcomed.

Re: Modules for the Roboport

Posted: Thu Aug 06, 2015 7:56 pm
by Marconos
Interesting concepts. I actually would prefer module slots be set in them to designate zones or other ports / chests that they work with. Having them all in the same network is quite limiting in many configurations.

Re: Modules for the Roboport

Posted: Wed Oct 28, 2015 10:49 pm
by nobodx
I wanna add something to this:

Why not include the mobile roboport module (the one for your armor) as well ? It could increase the number of charging stations on that roboport

Re: Modules for the Roboport

Posted: Thu Oct 29, 2015 9:05 am
by bobingabout
I'd probably say you should let the values on the module detemine the amount these things are affected, and simply stick with speed = charge speed, effectivity = well, same, consumes less power, and productivity = increases the zone area range.