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Character logistic slots 5, 6, 7 ... (lategame research)

Posted: Tue Aug 04, 2015 12:30 am
by Tev
Simply add some expensive tech that adds more slots, in the same vein as you can expand your robot follower count ad nauseam.

If there isn't some coding/performance problem with it I don't see why not - currently you can only manage as many slots as your toolbelt has, and requesting multiple stored items for e.g. expanding your factory makes re-setting your resource/belts&pipes/whatever basic settings tedious. You can just craft items in hand, which takes time, sometimes too much (modules, laser turrets, loads of belts, ...).

It sure seems in the spirit of the game - automated mining/crafting a lot of stuff just to pay for more automation :) Also would be better than just technology for dumb expanding your inventory (which is really cramped in late game).


Btw first post, so: Hi, factorio is awesome, thanks for making it, I have to go play it some more, bye :D

Re: Character logistic slots 5, 6, 7 ... (lategame research)

Posted: Tue Aug 04, 2015 12:54 am
by Tinyboss
I'm very much in favor of this.

Re: Character logistic slots 5, 6, 7 ... (lategame research)

Posted: Tue Aug 04, 2015 9:58 am
by ssilk
I think this is part of (already existing) mods, cause there are also tendencies to reduce the stacks.

Re: Character logistic slots 5, 6, 7 ... (lategame research)

Posted: Mon Mar 21, 2016 4:32 pm
by zera671
It would be great. A lot things are there in mods right, but I think some things just should be present by default in vanilla game. There should be more late-game research options.

Re: Character logistic slots 5, 6, 7 ... (lategame research)

Posted: Wed Apr 20, 2016 8:00 am
by LuuMor
Yeah i agree the game needs more end game content even if it's in a form of research.
It's a bit boring now because the feeling of progression stops so suddenly.

Re: Character logistic slots 5, 6, 7 ... (lategame research)

Posted: Wed Apr 20, 2016 11:25 am
by bobingabout
ssilk wrote:I think this is part of (already existing) mods, cause there are also tendencies to reduce the stacks.
I think it's my logistics mod that adds research up to 10. It adds a lot more other things too though.