Type: Mod
Name: Geothermal Spring Water
Description: This mod adds a hot water resource that can be pumped with a pumpjack like oil.
License: http://www.dbad-license.org/
Version: 0.1.1
Release: 2015-08-02
Tested-With-Factorio-Version: 0.12.2
Category: SimpleExtension
Tags: Free, Water, Resources
Download-Url:
Springs in Action
Basically, there's now a rare(ish) hot water resource that can be pumped with a pumpjack.
At depletion it produces 20 units per second (hopefully).
This is a simple geothermal mod. The water that is pumped can be used directly in a steam engine to produce electricity.
Pictures
Pictures
These are some water springs
Water.png (162.93 KiB) Viewed 25809 times
Purely Geothermal Power!
hotworking.png (1.09 MiB) Viewed 25759 times
Pump Output
PumpDetails.png (323.69 KiB) Viewed 25814 times
Version history
Version history
Version: 0.1.1 2015-08-02
~ Fixed high load causing temperature drop
Version: 0.1.0 2015-08-02
~ Spring water is now pumped at 100 degrees
Thats a good idea Keep going on it Hope u will finish it soon
Re: [0.12.x] Geothermal Spring Water Mod!
Posted: Sun Aug 02, 2015 11:14 am
by NimbusIncorporated
After, a slight allnighter, the mod has now been updated and produces geothermal power.
It works and everything!
Re: [0.12.x] Geothermal Spring Water Mod!
Posted: Sun Aug 02, 2015 1:49 pm
by jorgenRe
Hey thanks for joining into the ever growing amount of mod developers for Factorio !
May i suggest that you trye and set the liquid from the geothermal well does not change as that is how it works in the real world ?
Atleast i read on this(https://en.wikipedia.org/wiki/Geotherma ... ted_States)
How much megawatt some powerplants(Less than 5 and upto 25 Mega Watt) produces so it may give you an idea of how much energy you think would be a reasonable amount, but then of course it is your mod so your decisions !
Re: [0.12.x] Geothermal Spring Water Mod!
Posted: Sun Aug 02, 2015 6:39 pm
by Airat9000
you!!! you genius!!! avesome! i am go to test!
Re: [0.12.x] Geothermal Spring Water Mod!
Posted: Sun Aug 02, 2015 7:20 pm
by jorgenRe
Airat9000 wrote: you!!! you genius!!! avesome! i am go to test!
We all love variety. !
Re: [0.12.x] Geothermal Spring Water Mod!
Posted: Mon Aug 03, 2015 12:57 am
by Airat9000
jorgenRe wrote:Hey thanks for joining into the ever growing amount of mod developers for Factorio !
May i suggest that you trye and set the liquid from the geothermal well does not change as that is how it works in the real world ?
Atleast i read on this(https://en.wikipedia.org/wiki/Geotherma ... ted_States)
How much megawatt some powerplants(Less than 5 and upto 25 Mega Watt) produces so it may give you an idea of how much energy you think would be a reasonable amount, but then of course it is your mod so your decisions !
5 megawatts on vykachku water? without heating or heating? a good idea!
Re: [0.12.x] Geothermal Spring Water Mod!
Posted: Mon Aug 03, 2015 1:21 am
by hitzu
It's a cool mod, but in my mind it brings some imbalance in the game - cheap and stable power. In my mind it could be better if a spring produced salty and caustic water that should be purified first.
Re: [0.12.x] Geothermal Spring Water Mod!
Posted: Mon Aug 03, 2015 10:17 am
by Airat9000
not generate to map (((
Re: [0.12.x] Geothermal Spring Water Mod!
Posted: Mon Aug 03, 2015 7:44 pm
by Airat9000
bob mods
and homeworld not work
not generate in spring water
Re: [0.12.x] Geothermal Spring Water Mod!
Posted: Mon Aug 03, 2015 7:52 pm
by orzelek
I'd recommend a bit different approach to heated up fluid.
The one you are using requires a lot of playing around in on tick events. And it's potentially causing some of incompatibilities.
You could try to create different fluid that would start up at temperature of 100 degrees by default. Drawback would be that it would be unusable for normal recipes - there would need to be some kind of cooler entity that would transform it into normal water at 15 degrees.
I'm assuming that steam engine will work on fluid that has starting and max temperature of 100 - I might be wrong
Re: [0.12.x] Geothermal Spring Water Mod!
Posted: Tue Aug 04, 2015 12:18 am
by NimbusIncorporated
Airat9000, Have you tried putting only the zipped mod in your mods directory? In addition, the water spring is quite rare, so needs some searching to find.
Re: [0.12.x] Geothermal Spring Water Mod!
Posted: Tue Aug 04, 2015 12:37 am
by Airat9000
NimbusIncorporated wrote:Airat9000, Have you tried putting only the zipped mod in your mods directory? In addition, the water spring is quite rare, so needs some searching to find.
I tried in the sand and normal environment
still not enough. homevorld in place of empty sand resource.
Re: [0.12.x] Geothermal Spring Water Mod!
Posted: Tue Aug 04, 2015 6:17 am
by ljdp
Airat9000, If springs only appear in desert biomes than it will not work with home world as that spawns sand on every sand tile. I'm not sure if there's a way to set resource priority, so that springs override sand.
Re: [0.12.x] Geothermal Spring Water Mod!
Posted: Tue Aug 04, 2015 10:00 am
by Airat9000
ljdp wrote:Airat9000, If springs only appear in desert biomes than it will not work with home world as that spawns sand on every sand tile. I'm not sure if there's a way to set resource priority, so that springs override sand.
it would be necessary to solve the problem
Re: [0.12.x] Geothermal Spring Water Mod!
Posted: Tue Aug 04, 2015 10:06 am
by jorgenRe
Airat9000 wrote:
ljdp wrote:Airat9000, If springs only appear in desert biomes than it will not work with home world as that spawns sand on every sand tile. I'm not sure if there's a way to set resource priority, so that springs override sand.
it would be necessary to solve the problem
Actually entities can be placed on top of each other. So what he can do is that when the mod is loaded he can use the find_entities_filtered to find sand entities and if they are found around a geothermal spring they are deleted !
--This has to be done for each geothermal spring:
--Also ent is the current geothermal spring you are checking
results = game.surfaces["theUnderground"].find_entities_filtered{area = {{ent.position.x -2, ent.position.y -2}, {ent.position.x +2, ent.position.y +2}}, name = "sand"}
for d,enti in pairs(results) do
enti.destroy()
end
Re: [0.12.x] Geothermal Spring Water Mod!
Posted: Tue Aug 04, 2015 11:35 am
by NimbusIncorporated
I see where your confusion comes from. There is an equal chance for springs to appear everywhere, not just on desert tiles. Just because the screenshots show desert, does not mean it only spawns in the desert.
Re: [0.12.x] Geothermal Spring Water Mod!
Posted: Tue Aug 04, 2015 12:24 pm
by NimbusIncorporated
orzelek wrote:I'm assuming that steam engine will work on fluid that has starting and max temperature of 100 - I might be wrong
You inspired this vanilla set-up to be tested:
LOL.png (1.02 MiB) Viewed 15160 times
Yes it does generate electricity, however it can only produce 88% of the power, due to oil's starting temperature being 25 degrees instead of water's 15 degrees.
So it is doubtful that starting and max temperature of 100 degrees will work.
The easiest way for this mod to work correctly is if this block in the resource definition could be changed