Building Modes - Different functionalities
Posted: Wed Jul 29, 2015 6:45 am
So the preface of this idea is that .12 changed the way things worked like copying entity settings, the way items in the hand work, and some other minor tweaks. Personally, I don't like the changes and find them useful less often than the old way of handling things. Since the game is in alpha, more changes are likely to occur.
The idea basically is that using say the '6' through '0' keys which are not used for the toolbelt be used for different build modes. The two main modes would be Planner Mode and Builder Mode. The Planner Mode would work mechanics so that creating new setups of factories or blueprints is optimized for creating new setups from scratch using the current entity copy method, but using the player created stacks as it worked in .11. Builder Mode would optimize mechanics for working on existing factories & blueprints allowing copying of multiple entities at the same time, but use the full stack to hand.
These different mechanic modes would allow players to select how each mechanic will work for each mode via a customizable Mode Editor. This way allows more player satisfaction as players don't have use mechanics that make their playstyles more frustrating, but still allows them to use modes for situations in which they reign supreme for their style of building.
The idea basically is that using say the '6' through '0' keys which are not used for the toolbelt be used for different build modes. The two main modes would be Planner Mode and Builder Mode. The Planner Mode would work mechanics so that creating new setups of factories or blueprints is optimized for creating new setups from scratch using the current entity copy method, but using the player created stacks as it worked in .11. Builder Mode would optimize mechanics for working on existing factories & blueprints allowing copying of multiple entities at the same time, but use the full stack to hand.
These different mechanic modes would allow players to select how each mechanic will work for each mode via a customizable Mode Editor. This way allows more player satisfaction as players don't have use mechanics that make their playstyles more frustrating, but still allows them to use modes for situations in which they reign supreme for their style of building.