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AssignID huge-explosions

Posted: Mon Jul 27, 2015 9:23 pm
by Refferic
Hello all,

After updating my Factorio, and redownloading the favorite mods I had in the previous version, I constantly get the following error when loading in the mods.

huge-explosion error
Image

Well that could be a problem, because the game does not start at all after this message but just closes and crashes. I already deleted the mods 1 by 1 to rule out the 'conflicting' mod. Without success. Also, I searches the forums here, but also without success. Therefore I wanted to ask if you have any clue which mod is conflicting?

Mod-list
Image

It only works when I remove the " mod-list.json " file out of the /mods/ folder, but that only creates a ' safe ' startup without any mods.

Who can help me? or who knows which of my mods is creating this error?

Thanks!
Refferic

Re: AssignID huge-explosions

Posted: Thu Jul 30, 2015 5:38 am
by Rseding91
Some mod is trying to reference the entity "huge-explosion" but it doesn't exist in Factorio 0.12. It was replaced with the "medium-explosion".

One (or more) of your mods isn't updated for 0.12.

Re: AssignID huge-explosions

Posted: Tue Mar 22, 2016 9:48 pm
by Jarvis
The problem you are having is with FARL, strangely enough it was the last one I thought it would be. If you open the zip file an navigate to

FARL_0.2.8.zip\FARL_0.2.8\prototypes\entity\entities.lua and change the line dying_explosion = "huge-explosion", to dying_explosion = "medium-explosion", it should fix your problem. Let me know if this helps.

Jarvis

Re: AssignID huge-explosions

Posted: Tue Mar 22, 2016 10:21 pm
by Choumiko
Jarvis wrote:The problem you are having is with FARL, strangely enough it was the last one I thought it would be. If you open the zip file an navigate to
The FARL in the screenshot is _seriously_ out of date (July 2015) :D see my signature

Also FatController is out of date, use: viewtopic.php?f=92&t=4504

Re: AssignID huge-explosions

Posted: Sat Apr 02, 2016 7:03 pm
by willtree8
Jarvis wrote:The problem you are having is with FARL, strangely enough it was the last one I thought it would be. If you open the zip file an navigate to

FARL_0.2.8.zip\FARL_0.2.8\prototypes\entity\entities.lua and change the line dying_explosion = "huge-explosion", to dying_explosion = "medium-explosion", it should fix your problem. Let me know if this helps.

Jarvis
when i do this now it tells me:
__FARL__/control.lua:11: LuaGameScript doesnt contain key entity prototype
when i load a save or create a new save

Re: AssignID huge-explosions

Posted: Fri Apr 08, 2016 2:23 pm
by painting4
I have the same problem but even after uninstalling FARL I got the error message again any ideas? (P.S. I used CFAN)