Page 1 of 1

combinators hard to see?

Posted: Thu Jul 23, 2015 5:21 am
by Xunie
Let your voice be known!
As much as I like the new functionality the arithmatic and decider combinators bring to Factorio...
Determining which one is which is a PITA, especially when dealing with a large number of logic components.

Is there a high-contrast/debug-vision mode in (vanilla) Factorio for designing stuff?
(There's probably a mod for this, though. But I'd still like to see a visually better combinator. Because it just ain't clear what is the input and what is the output.)
[Edited by Koub : removed external poll, added internal poll, moved tu General discussion]

Re: combinators hard to see?

Posted: Thu Jul 23, 2015 1:21 pm
by StanFear
it ain't really that bad,

and if you're not sure wich way to put the combinator, just take a look at the constanter, and you can see what the exit look like !

Re: combinators hard to see?

Posted: Thu Jul 23, 2015 1:44 pm
by FishSandwich

Re: combinators hard to see?

Posted: Fri Jul 24, 2015 3:06 pm
by Xunie
I remembered it by the mnemonic of 'RGB'. Red goes at the top, Green on the bottom.
FishSandwich wrote:I would say yes.
What he said.
Mad props if mods can use this to draw arrows on their mods for reasons.

Anyhow, why doesn't factorio vanilla have a high-contrast mode (yet)?
Maybe for the visually impaired or for those designing large machines who would prefer to see what was going on rather than squint at the sqrites... :3