[Done] 5Dim's Trains

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orzelek
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Re: [Done] 5Dim's Trains

Post by orzelek »

Now only thing we need is native support for roboport wagon and turret wagon so we don't need fake objects placed around :D

McGuten
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Re: [Done] 5Dim's Trains

Post by McGuten »

YuokiTani wrote:i have use the wagons ingame - but i see some improvments ^^
so i made it ...

standard-cargo, robo-wagon, laser-wagon

ImageImageImage

sheets *.zips
Standard Robo Laser

also i love the wagons too much, so i render a bigger image to make a wallpaper for me.
here is a clean variant, so you can make your wallpaper (click for big)
Image
how i make this pics is shown in a video.
Wow, that looks amazing! You are an artist
I will include in next release
orzelek wrote:Now only thing we need is native support for roboport wagon and turret wagon so we don't need fake objects placed around :D
Hahahahaha
I hope factorio include it soon...
Image

YuokiTani
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Re: [Done] 5Dim's Trains

Post by YuokiTani »

i have a question ^^
because ingame-locomotives runs on coal - and i don't like the original locomotive i attempt to make a new one. would you include this locomotive in your mod ?
(i also plan a adequate diesel- and electro- locomotive - but more older and american style )

rusty and clean looks like
ImageImage

test-pics different angle and rust ^^ - size is correct
Image

Image

Image

McGuten
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Re: [Done] 5Dim's Trains

Post by McGuten »

YuokiTani wrote:i have a question ^^
because ingame-locomotives runs on coal - and i don't like the original locomotive i attempt to make a new one. would you include this locomotive in your mod ?
(i also plan a adequate diesel- and electro- locomotive - but more older and american style )

rusty and clean looks like
pics
test-pics different angle and rust ^^ - size is correct
pics
Looks so awesome, you are my hero!!

But I have a question about wheels, how wheels work when locomotive is moving?
Image

YuokiTani
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Re: [Done] 5Dim's Trains

Post by YuokiTani »

McGuten wrote: But I have a question about wheels, how wheels work when locomotive is moving?
i can make them move, but i'm not sure if factorio allow this. but maybe its like the tank-tracks or gun-turrets.
if it's not working this way i would cover half of the wheels and make a more streamline-look like the mallard.
the original-locomotive has 256 directions i would go with 128 or 64 ... and possible are 8 frames per line = 8 sheets at 64 directions ^^.

what do you think ?
Last edited by YuokiTani on Tue Aug 04, 2015 8:15 pm, edited 2 times in total.

McGuten
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Re: [Done] 5Dim's Trains

Post by McGuten »

YuokiTani wrote:
McGuten wrote: But I have a question about wheels, how wheels work when locomotive is moving?
i can make them move, but i'm not sure if factorio allow this. but maybe its like the tank-tracks or gun-turrets.
if it's not working this way i would cover half of the wheels and make a more streamline-look like the mallard.
the original-locomotive has 256 directions i would go with 128 or 64 ... and possible are 8 frames per line = 8 sheets at 64 directions ^^.

what do you think ?
Factorio dont allow it, And yes, when you give me images i use http://draeton.github.io/stitches/ for make 8 spritesheet 4x4 = 128 images
And the locomotive is sooo cool, i like it, i add on my mod, for sure ^^
Image

YuokiTani
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Re: [Done] 5Dim's Trains

Post by YuokiTani »

8 frame sample - its a bit rough and not correct but works ;)
Image

which one like you more rusty or clean ? - or some color-variant ?

McGuten
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Re: [Done] 5Dim's Trains

Post by McGuten »

YuokiTani wrote:8 frame sample - its a bit rough and not correct but works ;)
Image

which one like you more rusty or clean ? - or some color-variant ?
But i cant add on factorio :/

I think is better cover half wheels and a i need both locomotive, rusty for coal locomotive and clean for electric locomotive.

Anyway that looks so good! :D
Image

YuokiTani
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Re: [Done] 5Dim's Trains

Post by YuokiTani »

McGuten wrote:I think is better cover half wheels and a i need both locomotive, rusty for coal locomotive and clean for electric locomotive.
i have a better electric locomotive in my opinion, but still need some work.
but steam is usable
Image Image

zipped frames

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DerivePi
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Re: [Done] 5Dim's Trains

Post by DerivePi »

YuokiTani wrote:8 frame sample - its a bit rough and not correct but works ;)
Image

which one like you more rusty or clean ? - or some color-variant ?

I'm no expert (as will be made clear :) ), but I've wanted to model the steam piston wheel assembly from old locomotives for some time. Some things that I think will help your model:
- The eccentric rod should only have one pivot other than it's attachment to the wheel and should be attached to the wheel at 90 degrees from the piston attachment - correction: my sketch oversimplified this - http://trumpetb.net/loco/rodsr.html - its still attached at 90 degrees (and phased at 90 degrees, not 180) but the eccentric rod needs to account for the vertical translation to the valve box - nevermind, carry on
- the tie rod should be connected directly to the piston wheel attachment (no reason to transfer all that stress through the first wheel)
- the piston assembly should have a guide. Otherwise, the cylinder would need to keep the piston rod from shifting vertically at it's first pivot which would cause a huge maintenance issue.

I don't have anything for the reversing rod or shifting mechanism, but those are detail items that would be hard to see at this scale anyhow.

I think rusty is predominant for Factorio.

Thank you for the great graphics!
Attachments
STEAM TRAIN PISTON.tiff
STEAM TRAIN PISTON.tiff (117.24 KiB) Viewed 35475 times

YuokiTani
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Re: [Done] 5Dim's Trains

Post by YuokiTani »

DerivePi wrote:I'm no expert (as will be made clear :) ), but I've wanted to model the steam piston wheel assembly from old locomotives for some time. Some things that I think will help your model:
- The eccentric rod should only have one pivot other than it's attachment to the wheel and should be attached to the wheel at 90 degrees from the piston attachment - correction: my sketch oversimplified this - http://trumpetb.net/loco/rodsr.html - its still attached at 90 degrees (and phased at 90 degrees, not 180) but the eccentric rod needs to account for the vertical translation to the valve box - nevermind, carry on
- the tie rod should be connected directly to the piston wheel attachment (no reason to transfer all that stress through the first wheel)
- the piston assembly should have a guide. Otherwise, the cylinder would need to keep the piston rod from shifting vertically at it's first pivot which would cause a huge maintenance issue.
I don't have anything for the reversing rod or shifting mechanism, but those are detail items that would be hard to see at this scale anyhow.
this piston, tie rod etc - graphics only to fill the space. the animation i made in around 40 min, and i had take the points i had to make it easy.
if i had planed to animate from begin i had set/modell some things complete different.
after i had rendered this animation i delete this by mistake - so i need to make a new one, if needed. and this time i promise i make it correct and fixing all the floating points.
if have somewhere on my harddrive a better/correct animation of cylinders. if i found i post a sample :)

McGuten
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Re: [Done] 5Dim's Trains

Post by McGuten »

YuokiTani wrote:
McGuten wrote:I think is better cover half wheels and a i need both locomotive, rusty for coal locomotive and clean for electric locomotive.
i have a better electric locomotive in my opinion, but still need some work.
but steam is usable
Image Image

zipped frames
Wow, looks so great! i will add in next release :P
Image

YuokiTani
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Re: [Done] 5Dim's Trains

Post by YuokiTani »

as suggestion for e-locomotive

frames-zip

preview
ImageImageImage

Image

McGuten
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Re: [Done] 5Dim's Trains

Post by McGuten »

YuokiTani wrote:as suggestion for e-locomotive

frames-zip

preview
images

Wow that looks so cool! i will include on next release ^^
Image

funnysunnybunny
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Re: [Done] 5Dim's Trains

Post by funnysunnybunny »

I can't seem to find a download for 0.13 nor 0.12 anyone able to help me please?

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