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Split daytime for each surface

Posted: Tue Jul 21, 2015 9:05 pm
by jorgenRe
It would be really neat if game.daytime would only set the time for the specified surface. So for example i could create a surface that is underground and with that command i could keep it always night since well there is no sun in a cave.
Also a always night command would be neat too :D!

Re: Split daytime for each surface

Posted: Tue Jul 21, 2015 9:20 pm
by orzelek
I'm guessing you found a way to create new surface :D

Re: Split daytime for each surface

Posted: Tue Jul 21, 2015 9:37 pm
by jorgenRe
orzelek wrote:I'm guessing you found a way to create new surface :D
Well its a little spooky here with all the moving blue and red lights :shock: !
Oh and BTW your mod is ummmm.....Broken :(
Found some silver ore, but thats about it. So it seems like i will be needing to run a very far distance for ores :(

Re: Split daytime for each surface

Posted: Tue Jul 21, 2015 10:05 pm
by orzelek
jorgenRe wrote:
orzelek wrote:I'm guessing you found a way to create new surface :D
Well its a little spooky here with all the moving blue and red lights :shock: !
Oh and BTW your mod is ummmm.....Broken :(
Found some silver ore, but thats about it. So it seems like i will be needing to run a very far distance for ores :(
If you indeed made separate surface I think it might get broken indeed.

If you mean base surface - naaah it's only rng toying with you ;)

Re: Split daytime for each surface

Posted: Tue Jul 21, 2015 10:09 pm
by jorgenRe
orzelek wrote:
jorgenRe wrote:
orzelek wrote:I'm guessing you found a way to create new surface :D
Well its a little spooky here with all the moving blue and red lights :shock: !
Oh and BTW your mod is ummmm.....Broken :(
Found some silver ore, but thats about it. So it seems like i will be needing to run a very far distance for ores :(
If you indeed made separate surface I think it might get broken indeed.

If you mean base surface - naaah it's only rng toying with you ;)
Well I was in my very own test surface ^_^

Re: Split daytime for each surface

Posted: Wed Jul 22, 2015 11:33 am
by yeganer
yeah, i'm toying around with surfaces, too.

so far it works okay.

game.create_surface('name', {seed=123, ...})

the important part:
the map gen settings will be duplicates of nauvis so always set a seed ;)

and i agree all the time based stuff should be moved to surface. and the weather based stuff, too. if it isn't already. can't remember.

Re: Split daytime for each surface

Posted: Wed Jul 22, 2015 11:38 am
by jorgenRe
yeganer wrote:yeah, i'm toying around with surfaces, too.

so far it works okay.

game.create_surface('name', {seed=123, ...})

the important part:
the map gen settings will be duplicates of nauvis so always set a seed ;)

and i agree all the time based stuff should be moved to surface. and the weather based stuff, too. if it isn't already. can't remember.
Yea and also allow for custom world gen like only create specific biomes. Since at the moment i'm forced to use a slow method that freezes the game for a few seconds to regenerate the tiles to instead be lavastone and lava :(

Re: Split daytime for each surface

Posted: Thu Jul 23, 2015 11:32 am
by yeganer
yeah, it would be interesting if one could manipulate the map_gen_settings further to include an optional tileset which will be used for mapgen