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Server Crash at player connect 0.12.0

Posted: Tue Jul 21, 2015 3:07 pm
by DaNeo

Code: Select all

   0.000 2015-07-21 17:00:29; Factorio 0.12.0 (Build 103, linux64)
   0.000 Operating system: Linux
   0.000 Read data path: /home/factorio/data
   0.000 Write data path: /home/factorio/.
   0.000 Binaries path: /home/factorio/bin
   0.016 Running in headless mode
   0.018 Loading mod core 0.0.0 (data.lua)
   0.021 Loading mod base 0.12.0 (data.lua)
   0.621 Factorio initialised
   0.622 Info Router.cpp:405: Router peerID(25439) shutting down.
   0.622 Info Router.cpp:432: Router state -> Disconnected
   0.622 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
   0.622 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
   0.622 Loading map /home/factorio/saves/save2.zip
   0.648 Info Scenario.cpp:160: Map version 0.12.0-36
   0.682 Info PosixUDPSocket.cpp:32: Opening socket at port 34197
   0.682 Info Router.cpp:432: Router state -> Connected
   0.682 Info Synchronizer.cpp:55: NetworkTick(0) initialized Synchronizer local peer(0) latency(6).
   0.683 Hosting game at port 34197, peerID 0, session magic 324
   0.683 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(53) changing state from(CreatingGame) to(InGame)
   0.683 Info NetworkInputHandler.cpp:40: mapTick(53) networkTick(0) initialized NetworkInputHandler local peer(0).
   0.800 Info MultiplayerManager.cpp:1311: Received peer info for peer(0) username(<server>).
   0.800 Info MultiplayerManager.cpp:989: networkTick(6) mapTick(53) received stateChanged peerID(0) oldState(Ready) newState(CreatingGame)
   0.800 Info MultiplayerManager.cpp:989: networkTick(6) mapTick(53) received stateChanged peerID(0) oldState(CreatingGame) newState(InGame)
Factorio crashed. Generating symbolized stacktrace, please wait ...
  42.378 Warning Logger.cpp:315: Symbols.size() == 19, usedSize == 14
#0  0x5e7499 in CrashHandler::SignalHandler(int) at /tmp/factorio-tDqLaj/src/Util/CrashHandler.cpp:139
#1  0x7fa6e205b6a0 in ?? at ??:0
#2  0x7fa6e205b617 in ?? at ??:0
#3  0x7fa6e205c9ea in ?? at ??:0
#4  0xdfb2dd in __gnu_cxx::__verbose_terminate_handler() at ??:0
#5  0xd6dfb6 in __cxxabiv1::__terminate(void (*)()) at ??:0
#6  0xd6e001 in std::terminate() at ??:0
#7  0xd6fdd8 in __cxa_throw at ??:0
#8  0x8a3910 in isIPv4 at /tmp/factorio-tDqLaj/src/Net/PosixUDPSocket.cpp:316
#9  0x8a3fc0 in _ZN21PosixUDPSocketAddressC4ERKSst at /tmp/factorio-tDqLaj/src/Net/PosixUDPSocket.cpp:241
#10 0x8a4c8c in _ZN21PosixUDPSocketAddressC4ER12Deserialiser at /tmp/factorio-tDqLaj/src/Net/PosixUDPSocket.cpp:263
#11 0xcf564f in load at /tmp/factorio-tDqLaj/src/Util/Deserialiser.hpp:24
#12 0x7fa6e3bc7374 in operator>><PosixUDPSocketAddress> at /tmp/factorio-tDqLaj/src/Util/Deserialiser.hpp:110
#13 0x7fa6e21107ad in _ZN24ConnectionRequestMessageC4ER12Deserialiser at /tmp/factorio-tDqLaj/src/Net/NetworkMessages.cpp:37
  43.153 Warning Logger.cpp:315: Symbols.size() == 18, usedSize == 13
  43.154 Error Util.cpp:45: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
i dont know how to fix it pls help
is linux debian 7.8 and factorio 0.12.0 running over --start-server