Game Crash during campaign
Posted: Mon Jul 20, 2015 6:15 am
by RobBot
Howdy!
So, I'm playing the campaign, and during the third mission, right after the text and right as I attack the first group of biters, the game will crash, and say "AN Unexpected Error has occurred"
Worth mentioning... It doesn't look like the third mission shows up on "play game" menu, but level 1 and 2 do.
Log file
Thanks in advance!
So, I'm playing the campaign, and during the third mission, right after the text and right as I attack the first group of biters, the game will crash, and say "AN Unexpected Error has occurred"
Worth mentioning... It doesn't look like the third mission shows up on "play game" menu, but level 1 and 2 do.
Log file
log file
I replaced my name with <name>Code: Select all
0.000 2015-07-20 01:03:54; Factorio 0.12.0 (Build 103, win64)
0.000 Operating system: Windows 8
0.000 Read data path: C:/Program Files/Factorio/data
0.000 Write data path: C:/Users/<name>/AppData/Roaming/Factorio
0.000 Binaries path: C:/Program Files/Factorio/bin
0.059 Initialised Direct3D: AMD Radeon R9 200 Series; driver: aticfx64.dll 8.17.10.1247
0.087 Graphics options: [FullScreen: true] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: all]
0.125 Loading mod core 0.0.0 (data.lua)
0.126 Loading mod base 0.12.0 (data.lua)
0.533 Initial atlas bitmap size is 16384
0.535 Created atlas bitmap 16384x7658
6.535 Info Updater.cpp:720: Downloading https://www.factorio.com/updater/get-available-versions?username=DreadPirateRoberts&token=<private>&apiVersion=2
6.891 0 packages available to download (experimental updates disabled).
6.921 Factorio initialised
13.723 Loading map C:/Users\<name>\AppData\Roaming\Factorio\saves\Night.zip
13.803 Info Scenario.cpp:160: Map version 0.12.0-36
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\temp\factorio-5829127a\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\temp\factorio-5829127a\src\util\logger.cpp (283): Logger::writeStacktrace
c:\temp\factorio-5829127a\src\util\logger.cpp (337): Logger::logStacktrace
c:\temp\factorio-5829127a\src\util\crashhandler.cpp (79): CrashHandler::writeStackTrace
c:\temp\factorio-5829127a\src\util\crashhandler.cpp (110): CrashHandler::PureCallHandler
f:\dd\vctools\crt\crtw32\misc\purevirt.c (58): _purecall
c:\temp\factorio-5829127a\src\ai\commander.cpp (104): Commander::setMultiCommand
c:\temp\factorio-5829127a\src\script\luasurface.cpp (456): LuaSurface::luaSetMultiCommand
c:\temp\factorio-5829127a\src\script\luabinder.hpp (300): LuaBinder<LuaSurface>::callWrapper
c:\temp\factorio-5829127a\libraries\lua\ldo.c (320): luaD_precall
c:\temp\factorio-5829127a\libraries\lua\lvm.c (723): luaV_execute
c:\temp\factorio-5829127a\libraries\lua\lapi.c (920): f_call
c:\temp\factorio-5829127a\libraries\lua\ldo.c (133): luaD_rawrunprotected
c:\temp\factorio-5829127a\libraries\lua\lapi.c (946): lua_pcallk
c:\temp\factorio-5829127a\src\script\luagamescript.cpp (1751): LuaGameScript::signallingPCall
c:\temp\factorio-5829127a\src\script\luagamescript.cpp (523): LuaGameScript::runEventHandler
c:\temp\factorio-5829127a\src\script\luaeventdispatcher.cpp (164): LuaEventDispatcher::run
c:\temp\factorio-5829127a\src\script\luacontext.cpp (111): LuaContext::update
c:\temp\factorio-5829127a\src\scenario\scenario.cpp (731): Scenario::update
c:\temp\factorio-5829127a\src\mainloop.cpp (250): MainLoop::gameUpdateStep
c:\temp\factorio-5829127a\src\mainloop.cpp (351): MainLoop::updateLoop
c:\boost_1_58_0\boost\function\function_template.hpp (160): boost::detail::function::void_function_obj_invoker0<boost::_bi::bind_t<void,void (__cdecl*)(ThreadBarrier * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,bool * __ptr64,bool),boost::_bi::list5<boost::_bi::value<ThreadBarrier * __ptr64>,boost::_bi::value<boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64>,boost::_bi::value<boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64>,boost::_bi::value<bool * __ptr64>,boost::_bi::value<bool> > >,void>::invoke
c:\temp\factorio-5829127a\src\util\thread.cpp (34): Thread::loop
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF6F777B163)
00007FF6F777B163 (Factorio): (filename not available): boost::`anonymous namespace'::thread_start_function
f:\dd\vctools\crt\crtw32\startup\threadex.c (376): _callthreadstartex
f:\dd\vctools\crt\crtw32\startup\threadex.c (354): _threadstartex
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFA8B713D2)
00007FFFA8B713D2 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFAB4E5444)
00007FFFAB4E5444 (ntdll): (filename not available): RtlUserThreadStart
65.785 Error Util.cpp:45: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
Thanks in advance!