More variety in handling pollution
Posted: Sun Jul 19, 2015 8:31 pm
As the newest version introduced the concept of trees decaying due to heavy pollution, this could spiral out of control: trees dying because of pollution -> less pollution absorbed -> even more trees dying -> even more pollution.
What do you think about a filter, which uses an insane amount of energy and takes up a lot of space, but it removes a little bit of pollution out of the air? For balance reasons it should be very ineffective, requiring vast fields of solar farms to operate, and, of course, it would remove much less pollution than the pollution created by the boilers providing equivalent amounts of power. It should also not be able to remove all pollution, (maybe with a max limit removable by chunk), so that pollution should remain an issue even if we use these filters.
This means that aggressive players who don't care much about pollution and just fight the biters, won't need any of these filters. however, those who carefully design their factories so that the edge of the pollution just nearly reaches to the enemy, could make use of this new feature.
As this filter could make the game somewhat easier, we could add a side-effect of pollution: the effectiveness of solar panels should decrease if they are covered by a thick layer of smog.
This could motivate the players to expand, and install solar fields far away from the biggest pollution sources.
What do you think about a filter, which uses an insane amount of energy and takes up a lot of space, but it removes a little bit of pollution out of the air? For balance reasons it should be very ineffective, requiring vast fields of solar farms to operate, and, of course, it would remove much less pollution than the pollution created by the boilers providing equivalent amounts of power. It should also not be able to remove all pollution, (maybe with a max limit removable by chunk), so that pollution should remain an issue even if we use these filters.
This means that aggressive players who don't care much about pollution and just fight the biters, won't need any of these filters. however, those who carefully design their factories so that the edge of the pollution just nearly reaches to the enemy, could make use of this new feature.
As this filter could make the game somewhat easier, we could add a side-effect of pollution: the effectiveness of solar panels should decrease if they are covered by a thick layer of smog.
This could motivate the players to expand, and install solar fields far away from the biggest pollution sources.