My First ever science factory
Posted: Sun Jul 19, 2015 12:08 am
Hi everyone. I'm brand new to this game and new to this forum as well. I created my first game just to mess around with features and experiment before creating a serious game with a specific goal. However, I quickly became impatient when I was waiting for techs to research so I could try them out. It wasn't to long before I decided that my first real project would be to design a very fast, efficient and compact science factory. A big part of the fun of this game comes from using your head and finding clever solution to your problems by yourself. Which is why I did not search online for the ultimate layout that someone somewhere surely created long ago. I did watch some youtubers before buying this game. So I was not completely unspoiled, but since these youtubers did not went out of there way to make things perfect. So the damage to my "noob-ness" was relatively minor.
And so I went to work with the following criteria in mind: The factory must be able to produce 20+ of any science packs in 30 seconds or less. The goal being to be able to use 20 labs constantly to research techs with 30 seconds steps. Techs with 60 seconds steps are use to catch your breath or to stockpile science packs to research techs with 15 seconds steps without slow downs. This is what I came up with.

(Click image for full size)
Now that I toke the time to design my own science factory, I don't mind being spoiled about it anymore. So go ahead and teach to this noob the proper way to build this
. But seriously thou, I'd appreciate any feedback.
Design notes
The factory was designed in such a way that you can build the red pack first and use only that. Then tack on the greens... and so on. A partial build is fully operational (20+ packs in 30 seconds or less). In fact more than half of the whole thing is there just to make blue packs.
The reason I loop the science packs belts is to make sure that all stockpiled packs remain available to all science labs. With a dead end, only a portion of your science labs can benefit from your stockpile.
Inputting steel on the right side would have been much easier. But I really wanted all inputs on the same side and relatively close to each other.
I know about robots and there awesomeness. I will definitively design stuff with them in the future. But I would like to master belt based factories first.
The purple pack assembly in the middle can easily be removed in favor of a robot port if needed. The purple assembly can be relocated on the left of the bottom one.
The solar panels and accumulators are only to make empty space useful. I figure it is better than nothing.
I really did not want a "line factory" (very long and thin). I much prefer a "box factory".
And so I went to work with the following criteria in mind: The factory must be able to produce 20+ of any science packs in 30 seconds or less. The goal being to be able to use 20 labs constantly to research techs with 30 seconds steps. Techs with 60 seconds steps are use to catch your breath or to stockpile science packs to research techs with 15 seconds steps without slow downs. This is what I came up with.

(Click image for full size)
Now that I toke the time to design my own science factory, I don't mind being spoiled about it anymore. So go ahead and teach to this noob the proper way to build this

Design notes
The factory was designed in such a way that you can build the red pack first and use only that. Then tack on the greens... and so on. A partial build is fully operational (20+ packs in 30 seconds or less). In fact more than half of the whole thing is there just to make blue packs.
The reason I loop the science packs belts is to make sure that all stockpiled packs remain available to all science labs. With a dead end, only a portion of your science labs can benefit from your stockpile.
Inputting steel on the right side would have been much easier. But I really wanted all inputs on the same side and relatively close to each other.
I know about robots and there awesomeness. I will definitively design stuff with them in the future. But I would like to master belt based factories first.
The purple pack assembly in the middle can easily be removed in favor of a robot port if needed. The purple assembly can be relocated on the left of the bottom one.
The solar panels and accumulators are only to make empty space useful. I figure it is better than nothing.
I really did not want a "line factory" (very long and thin). I much prefer a "box factory".