How to control cargo landing pad requests
Posted: Fri Oct 02, 2026 4:04 pm
I'm trying to set up my space logistics. Whenever I do this, I hit the same problem, it's extremely hard to set things up so that I maintain a set amount of material in the planetary network, without either ending up with a large surplus or shortages. I'm clearly not the only person having issues like this, I found this post which seems to be trying to address the problems I'm hitting.
Basically, my issue is:
1. If I set a fixed request, say 50 EM plants, then my landing pad will request 50 from passing space platforms. But if my bots then take the EM plants *out* of the landing pad, but for some reason they don't get used, they will be put back into storage chests. And the hub will "top itself up" over time with more of them, even though I have 50 on the planet. This is somewhat mitigated by the fact that the landing pad seems to have a lower priority than storage chests for satisfying storage requests, but there's still a potential issue of ending up with an oversupply of possibly expensive buildings locally. Plus, it makes it necessary to have a landing pad big enough to hold everything I want to request - which can be a problem if I'm also requesting bulk items like raw materials or science.
2. If I set up circuit logic to request enough to "top up" the local network, for example requesting 50-N (where N is how many are currently in the local system) I can end up going short. For example, if I want 50, and have 25 locally, I'll set a request for 25. But if the 25 that are already in the local network are stored in the planetary hub, the request for 25 more will appear to be satisfied, and no more will be sent down.
I've tried various ways to fix this - dumping everything out of the hub immediately it's received, keeping everything *in* the hub, complex circuit logic to try to maintain between +/- 50% of the target amount, etc. None feel satisfying to me.
Does anyone have a good mechanism for managing landing pad requests? Or is the general view simply to do something simple and don't stress too much about oversupply or undersupply?
(To be clear, this feels like it's more of an early or mid-game problem. Once you get sufficiently advanced, production is not a problem, so you can just ship "lots" and not worry about waste. But earlier on, when you've just started producing things, or when you're starting out on quality and high quality items are in relatively short supply, overstocking is a real issue, and manually handling shipping is a bit of a PITA).
Basically, my issue is:
1. If I set a fixed request, say 50 EM plants, then my landing pad will request 50 from passing space platforms. But if my bots then take the EM plants *out* of the landing pad, but for some reason they don't get used, they will be put back into storage chests. And the hub will "top itself up" over time with more of them, even though I have 50 on the planet. This is somewhat mitigated by the fact that the landing pad seems to have a lower priority than storage chests for satisfying storage requests, but there's still a potential issue of ending up with an oversupply of possibly expensive buildings locally. Plus, it makes it necessary to have a landing pad big enough to hold everything I want to request - which can be a problem if I'm also requesting bulk items like raw materials or science.
2. If I set up circuit logic to request enough to "top up" the local network, for example requesting 50-N (where N is how many are currently in the local system) I can end up going short. For example, if I want 50, and have 25 locally, I'll set a request for 25. But if the 25 that are already in the local network are stored in the planetary hub, the request for 25 more will appear to be satisfied, and no more will be sent down.
I've tried various ways to fix this - dumping everything out of the hub immediately it's received, keeping everything *in* the hub, complex circuit logic to try to maintain between +/- 50% of the target amount, etc. None feel satisfying to me.
Does anyone have a good mechanism for managing landing pad requests? Or is the general view simply to do something simple and don't stress too much about oversupply or undersupply?
(To be clear, this feels like it's more of an early or mid-game problem. Once you get sufficiently advanced, production is not a problem, so you can just ship "lots" and not worry about waste. But earlier on, when you've just started producing things, or when you're starting out on quality and high quality items are in relatively short supply, overstocking is a real issue, and manually handling shipping is a bit of a PITA).