Deconstruction Planner Overhaul.
Posted: Mon Sep 28, 2026 8:02 am
Current default DP has so severe issued and isn't customizable by mods (because it happens on engine lvl (or something like that that i don't understand)) and the filtered one is limited, would require multiple DPs and isn't bindable to a SINGLE fixed shortcut when placed on the hot bar.
It already has a great mechanic where certain things are prioritized over other like buildings over tiles and tiles over landfill.
However there are even more shortcomings.
Ghost tiles aren't immune like tiles in case of building removal and should be placed in the same tier.
Same prioritization/ignoration mechanism ranking should be extended and be customizable or:
1. stuff laying on the ground (like stuff you drop) 2. removable environment (rocks trees cliffs) 3. build stuff including ghosts 4. tiles including ghosts. 5. landfill (including ghosts)
where only the highest tier in a selected area is active.
And even if that is achievable with a few filtered BP (and i assume it's not) i'ts way too much work to customize and especially implement frequently for something that can be drastically and presumably easily reprogrammed.
The mentioned improvements would make the default DP way more versatile, efficient and easy to use and would require the use of a custom one only to filter out items Within each tier.
It already has a great mechanic where certain things are prioritized over other like buildings over tiles and tiles over landfill.
However there are even more shortcomings.
Ghost tiles aren't immune like tiles in case of building removal and should be placed in the same tier.
Same prioritization/ignoration mechanism ranking should be extended and be customizable or:
1. stuff laying on the ground (like stuff you drop) 2. removable environment (rocks trees cliffs) 3. build stuff including ghosts 4. tiles including ghosts. 5. landfill (including ghosts)
where only the highest tier in a selected area is active.
And even if that is achievable with a few filtered BP (and i assume it's not) i'ts way too much work to customize and especially implement frequently for something that can be drastically and presumably easily reprogrammed.
The mentioned improvements would make the default DP way more versatile, efficient and easy to use and would require the use of a custom one only to filter out items Within each tier.