on_tower_mined_plant event should support filters
Posted: Fri Sep 25, 2026 6:00 pm
All of the important events that would fire with great frequency on a large save, like on_entity_died, supports filters to improve performance. On_tower_mined_plant is an exception, and this makes certain optimizations I would like to make impossible. On a large save with many agriculture towers from several different planet mods, any script that only targets one plant type would fire on every agriculture tower at all times.