Some entities with tall don't get translucent
Posted: Sun Sep 20, 2026 8:38 am
I'm making a mod for elevated logistics, I've defined a belt-ramp which is a linked-belt and tall
when using the toggle visibility of tall entities, the belt-ramp became unselectable which is expected, but doesn't get translucent.
It's expected that an entity which is tall would get translucent
when using the toggle visibility of tall entities, the belt-ramp became unselectable which is expected, but doesn't get translucent.
It's expected that an entity which is tall would get translucent
Code: Select all
data:extend {
{
type = "linked-belt",
name = "belt-ramp",
tall = true,
icons = { { icon = "__elevated-logistics__/graphics/icons/belt-elevator.png", icon_size = 64 } },
flags = { "placeable-neutral", "player-creation" },
minable = { mining_time = 0.1, result = "belt-ramp" },
max_health = 100,
corpse = "small-remnants",
collision_box = { { -0.4, -0.4 }, { 0.4, 0.4 } },
collision_mask = collision_mask,
selection_box = { { -0.5, -0.5 }, { 0.5, 0.5 } },
water_reflection = build_water_reflection({ "0013", "0014", "0015", "0016" }),
structure = {
direction_in = {
north = build_layers("0013", color, {0,-0.5}),
east = build_layers("0014", color, {0.5, 0}),
south = build_layers("0015", color, {0, 0.5}),
west = build_layers("0016", color, {-0.5,0})
},
direction_out = {
north = build_layers("0017", color, {0,-0.5}),
east = build_layers("0018", color, {0.5, 0}),
south = build_layers("0019", color, {0, 0.5}),
west = build_layers("0020", color, {-0.5,0})
}
},
belt_animation_set = base_belt.belt_animation_set,
animation_speed_coefficient = base_belt.animation_speed_coefficient,
speed = base_belt.speed
}
}