Page 1 of 1

Stacking quality ghosts in output of electromagnetic plant

Posted: Sat Sep 19, 2026 8:45 pm
by r_a_s_robin
afbeelding.png
afbeelding.png (292.82 KiB) Viewed 155 times
Add a tier 2 quality ghost to the output of a Electromagnatic plant.
Scroll to tier 3 or further, add that ghost too.
They stack somehow.

Expected an override.

Re: Stacking quality ghosts in output of electromagnetic plant

Posted: Sat Sep 19, 2026 8:47 pm
by Loewchen
What version is that?

Re: Stacking quality ghosts in output of electromagnetic plant

Posted: Mon Sep 21, 2026 2:16 am
by Lemielan
It happens for me on both 2.1.19 and 2.0.77. It might not be a bug, although it did initially seem unexpected. It seems you're allowed to place items into the output slots of machines. If you don't have any of the item and place a ghost it creates a request for construction bots to fill the slot. If you're in remote view you can right click the slot to tell the construction bots to remove the item. If the machine in the screenshot was in a logistic network with construction bots that had available uncommon quality module 3s they would bring them to machine.

The behavior seems consistent for input/output/module/fuel slots. Input/module/fuel is obviously intended and useful. Being able to place items into output slots seems unexpected (telling the bots to remove them is more obviously potentially useful), but it doesn't seem entirely impossible for it to be useful (e.g. maybe testing some kind of circuit setup and being able to put things in to achieve the state of just having crafted a thing without having to wait / spend resources each time?).