Let SegmentedUnitPrototype's `ticks_per_scan` be 0: off
Posted: Fri Sep 18, 2026 9:52 pm
If you want to make a passive demolisher (or an entity inheriting a demolisher's behavior), you must specify a `ticks_per_scan`, even when you'd rather not have them scan at all. Let `0` mean "no scans".
The workaround to this seems to be to set the max UINT.
https://lua-api.factorio.com/latest/pro ... s_per_scan
The workaround to this seems to be to set the max UINT.
https://lua-api.factorio.com/latest/pro ... s_per_scan